The Legend of Zelda: Breath of the Wild

03 Mar 2017

Wii U Nintendo Switch
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9.8 rating
9123 want
28951 played
4720 playing
1802 reviews
Developer
Nintendo EPD Production Group No. 3
Publisher
Nintendo

Tags

Time to beat

Main story icon

Main story

50h
Main story and extras icon

Main story + extras

96h 30m
100% completion icon

100% completion

200h
Based on 185 answers
Summary

The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must be completed. While the game still has environmental obstacles such as weather effects, inhospitable lands, or powerful enemies, many of them can be overcome using the right method. A lot of critics ranked Breath of the Wild as one of the best video games of all time.

The first 10 hours was good, then we got 50 more behind.

A large world filled literally with nothingness. Botw is Boring, tedious, empty, repetitive as fuck. probably the worst Zelda 3d i've played so far.
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17 Sep 2022
🇪🇸: Era el año 2017, la Switch recién salía y todo el mundo hincó la rodilla ante Nintendo, y con razón. No solo por la pedazo consola que sacaron, sino por el software. Y el buque insignia de salida fue este juego. Breath of the Wild es considerado por muchos uno de los mejores juegos de la historia pero a día de hoy, ¿tiene sentido? Pues yo tengo que estar en desacuerdo, pero a la vez soy benevolente.

Breath of the Wild fue el primer salto de la saga al mundo abierto, al menos de esa forma tan masiva. El mundo tan basto y rico dejó a todos perplejos, pero creo que tiene sus carencias, no en el propio mundo pero en su forma de llevarlo. En las primeras horas, el juego te deja solo, al aire libre y sin prácticamente ayuda, lo cual a muchos les gusta. Pero siendo honestos, me juego muchas cosas a que mucha gente a dropeado el juego en esas primeras horas, sobre todo por la curva de dificultad innecesaria que tiene en pues eso, esas primeras 10-15 horas. En Tears of the Kingdom, que aviso que los voy a comparar bastante, tienes ese "tutorial" en el aire que te permite prepararte mejor para las muuuuchas horas que se te vienen, que entiendo que alguien pueda pensar que rompe con esa sensación de "dejarte a tu bola" que tenía Breath, pero si me preguntáis a mí creo que Tears hace que sea mucho más accesible y se haga menos bola, aparte de que no creo que porque tenga esa primera parte guiada te esté llevando de la mano ya que principalmente lo que hace es presentarte el brazo.

Volviendo a Breath, creo que si combate, el núcleo de su gameplay, va de menos a más, y ese más tarda bastante. En Tears, tienes tanta libertad de personalización gracias al brazo, aparte de que hay más armas, que todo se siente muy fluido, que no quiere decir fácil. En Breath tardas bastante en cogerle el ritmo al propio juego incluso más allá de esas primeras horas que he mencionado. Da la sensación que el juego hasta te obliga a hacer misiones secundarias, y no hablo de, por ejemplo, la Espada Maestra, sino muy secundarias. A no ser que seáis soulsbros, creo que estamos todos de acuerdo que un juego debe dejarte libertad para jugar como te salga de las narices, refiriéndome a que si quieres ir solamente por la historia principal y rushear, debería permitirtelo, y si te quieres tirar 200 horas también, pero no forzar a jugar de una forma porque yo, que lo rusheé, Ganon me dió por ya sabéis dónde bastantes veces. No es un caso tan fuerte como el de A Link to the Past que ya lo mencioné y es de coña, pero me entendéis. O al menos así lo siento.

Por si alguien se estaba dando cuenta, el core principal de la reseña hasta ahora era comparar Breath of the Wild y Tears of the Kingdom. Es un debate muy recurrente en la comunidad de Zelda y sí, puedo entender que haya gente que le guste más la sensación de soledad que tienes en Breath, pero si lo reviso """""objetivamente""""", no veo motivos para decir que este sea mejor que Tears. Y en parte sí, es injusto comparar juegos de 6 años aparte pero también os digo, los 2 salieron en la misma consola obsoleta en 2017 y más obsoleta en 2023. Pero eso, que pensando sobre este debate quería aprovechar y hacer la reseña de este, por si alguno estaba ya harto.

Sería injusto terminar la reseña sin decir lo que ya todo el mundo ha dicho sobre este juego con razón. Quitando la historia, que me gusta más la de Tears (última vez que lo menciono, lo juro), todos los apartados de este juego son sobresalientes. El combate es tosco, tanque pero le queda como anillo al dedo a como es el juego, y a esa consola que parece que va a pedales. El mundo abierto, que os voy a decir. Todos los pueblos, tribus y demás son increíbles y super interesantes. Las bestias divinas, tanto lo que son los bosses como el camino hacia ellos es brutal, todos los puzzles super bien hechos, los personajes super intrigantes. Cuando le coges el ritmo, moverse por el mapa, hacer principal (menos la del volcán, vaya coñazo joder), secundaria o lo que sea, da gusto. Es un juego precioso de principio a fin, y entran unas ganas terribles de explorarlo de rincón a rincón por esa sensación de ser un gusano, pero a la vez ser quien eres, Link, el portador de la Espada Maestra.

En definitiva, The Legend of Zelda: Breath of the Wild es uno de los mejores mundo abierto de la historia, más allá de por el propio mundo sino por como te lo presenta el propio juego qué, aunque cueste cogerle el ritmo, casi no se puede hacer mejor.

Le doy un 8 FUERTE.

🇺🇸: It was the year 2017, the Switch had just come out, and everyone bent the knee to Nintendo—and rightfully so. Not just because of the amazing console they released, but because of the software. And the launch flagship was this game. Breath of the Wild is considered by many to be one of the best games in history, but to this day, does it still make sense? Well, I have to disagree, though at the same time I’m being generous.

Breath of the Wild was the series’ first leap into open world—at least on such a massive scale. The vast and rich world left everyone in awe, but I think it has its shortcomings—not in the world itself, but in how it’s handled. In the early hours, the game leaves you on your own, out in the open with practically no help, which many people like. But to be honest, I’d bet a lot of people dropped the game during those first few hours, mostly due to the unnecessarily steep difficulty curve during, well, those first 10–15 hours. In Tears of the Kingdom—and I’m warning you now, I’m going to compare them a lot—you have that “tutorial” in the sky that lets you prepare better for the many hours to come, and I understand that some might feel it breaks that feeling of being “left to your own devices” that Breath had, but if you ask me, I think Tears makes it far more accessible and less overwhelming. Plus, I don’t think that guided first section is really hand-holding, since it mainly exists to introduce you to the arm.

Back to Breath, I think its combat—the core of its gameplay—starts off weak and takes a long time to improve. In Tears, you have so much customization freedom thanks to the arm, plus more weapons, that everything feels really fluid—which doesn’t mean easy. In Breath, it takes quite a while to get into the groove of the game, even beyond those first hours I mentioned. It even feels like the game forces you to do side quests—and I’m not talking about the Master Sword, I mean really side stuff. Unless you’re a Soulsbro, I think we can all agree a game should give you the freedom to play however the hell you want—meaning, if you just want to rush through the main story, it should let you. And if you want to spend 200 hours, that too. But not force you into one style, because when I rushed it, Ganon handed me my ass quite a few times. It’s not as bad as A Link to the Past, which I’ve mentioned and is kind of a joke, but you get what I mean. Or at least, that’s how it feels to me.

In case anyone hadn’t noticed, the main point of this review so far was comparing Breath of the Wild and Tears of the Kingdom. It’s a common debate in the Zelda community, and yes, I get that some people prefer the sense of solitude Breath gives you, but if I try to review it “objectively,” I don’t see any solid reasons to say it’s better than Tears. And yeah, it’s kind of unfair to compare two games released six years apart, but then again, they both came out on the same obsolete console—obsolete in 2017 and even more so in 2023. But anyway, thinking about that debate, I figured I’d take the chance to review Breath for anyone who might be tired of it.

It’d be unfair to end the review without saying what everyone else has already said about this game—and rightly so. Putting the story aside—I prefer Tears’ story (last time I mention it, I swear)—every aspect of this game is outstanding. The combat is clunky, tanky, but it fits the game perfectly, and that underpowered console too. The open world—what can I say? All the towns, tribes, and everything else are incredible and super interesting. The Divine Beasts—the bosses and the path leading to them—are amazing. All the puzzles are really well crafted, and the characters are super intriguing. Once you get into the rhythm of the game, moving around the map, doing main quests (except the volcano one, what a drag), side quests, whatever—it’s a joy. It’s a beautiful game from start to finish, and it makes you want to explore every single corner because of that feeling of being a worm, and at the same time, being who you are—Link, wielder of the Master Sword.

All in all, The Legend of Zelda: Breath of the Wild is one of the best open-world games in history—not just because of the world itself, but because of how the game presents it to you. And while it may take time to really get into it, it’s hard to imagine it being done any better.

I give it a STRONG 8.
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10 Jun 2025
I've tried to get into this game twice and it just wasn't for me.
Very annoying controls and despite some cool puzzles the narrative just isn't quite hitting the spot.
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31 May 2023
I can't hide it anymore😔
I've been playing this game for a while now, and the weird thing is, I'm actually enjoying it.
Honestly, I only started it to see what people were even talking about, but I found myself opening it during my free time just to mess around. So far, I've already put around 24 hours into it, just out of curiosity to explore every area on the map. And the journey's still far from over and we'll see where it takes me next.
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23 May 2025
Late to playing this game but it has definitely become one of my all time favourite games
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05 Nov 2022
Oof. This game was hard to get through. An empty world. Weapons that constantly break. A forgettable story. This just didn't work for me.
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19 Aug 2022
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