Middle-earth: Shadow of Mordor

30 Sep 2014

PlayStation 3 Xbox 360 Mac Linux PC (Microsoft Windows) Xbox One PlayStation 4
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8.4 rating
2790 want
10416 played
597 playing
268 reviews
Developer
Monolith Productions
Publisher
WB Games

Tags

Time to beat

Main story icon

Main story

15h 33m
Main story and extras icon

Main story + extras

23h 54m
100% completion icon

100% completion

30h
Based on 79 answers
Summary

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium. The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life. The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor. The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier. A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.

One of the greatest lord of the rings Novels with the perfect ai and Nemesis system
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13 Mar 2024
The Nemesis system rocks 🤘
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14 Dec 2023
quite fun, but nothing original here of substance tbh
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04 Jan 2023
My first experience playing Shadow of Mordor was many, many years ago, back when I first got my PS3. To say it disappointed me would be quite the understatement, though hindsight being what it is, I eventually realized that was because I was playing one of, if not THE worst possible version of the game. I could write an entire review based on that de-make, but suffice to say, I didn’t really imagine myself ever returning to this. But curiosity reeled me in once more, and thus my journey through Mordor began anew.

I’ll cut immediately to the chase and talk about what is, undoubtedly, the greatest feat of this title: the nemesis system. The simplistic yet internally complex mechanic presented is unlike anything else I’ve seen (I’ve read online that the mechanic is supposedly patented, perhaps explaining that absence in other games). Being able to directly manipulate the strength of your enemies, pitting captains and warlords against one another, wiping out leaders with their own troops, sending death threats between captains to boost rewards at the cost of a more difficult battle. The list goes on and on, with the possibilities for any conflict being seemingly endless. It is, legitimately, one of the coolest systems I’ve seen in any game, ever.

The rest of the game is…perfectly fine. The gameplay can be pretty addicting as a result of the aforementioned system, though collectibles are shockingly easy to obtain, and the missions can feel a bit samey after a while. At times it felt like I was playing a slightly tamer Assassin’s Creed game, which isn’t necessarily an insult or a compliment. To be perfectly honest, I was a little confused as to why it was nominated for GOTY in 2014, but after looking at the other nominees, I suppose I can see why.

I’m glad I was able to put to rest my history with this game, and though I’m not nearly as big a fan as others made it sound like I would be, I can still appreciate this game for the innovations it brought to the industry, even if they’re not exactly being utilized.
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21 Aug 2024
I really, really did not like this. It's really boring, the story is clicheed and the balancing is completely off. The graphics are still quite good, but that's mostly it. I played through the story as fast as possible and thought about going through the dlc as well (it's on the disc of the game of year edition) but during the second mission with the dwarf I un-installed it and I don't think of going back.
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08 Jan 2024
I regretted buying it in the first 14-15 hrs. Then BOOM!!!
Wow am so glad that I didn't uninstall it. I hope to play shadow of war too eventhough I heard it is not as fun s this.
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02 Oct 2022
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