21 Sep 2015

Linux PC (Microsoft Windows) Xbox One Mac PlayStation 4
8.1 rating
1794 want
2956 played
211 playing
135 reviews
Frictional Games
Frictional Games



Soma is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility Pathos-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? Soma is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.

A great, intelligent science fiction story that left my jaw agape. Since it's somewhat of a walking simulator, the actual "gameplay" aspects are slim, but, for me, this didn't really matter. The story kept me very engaged and I thought that it handled the "cloning" situation (well, "copying") in a clever way that really hit me hard in the gut on a couple of different instances, and landed the ending perfectly. It was like a great interactive movie.
02 Jan 2024
Amazing art design, thought-provoking sci-fi/horror story about what it means human beign.
01 Mar 2023
Insanely good story and very shocking twist
27 Feb 2023
I couldn't get into it and ended up abandoning it
24 Jul 2022
Played on: Playstation 5
Version: Playstation 4
Edition: Digital

Couldn't get into it. This was my second & most likely final attempt at trying this one. Boring & the monsters are just utterly ridiculous. I must say that it does have great lighting & atmosphere.

Final verdict: Don't touch it
28 Apr 2022
At its core, Soma is a walking simulator with light stealth and puzzle elements. There are no hidden collectibles (though there are some hidden flavor text and interactions), no meaningful choices, and no combat. Instead, the game leans heavily on setting and story, which it absolutely nails.

As a horror game, there are certainly some scary moments, primarily in darkly-lit rooms with monsters hunting you. The monsters that you encounter are not overly terrifying in and of themselves, but there is an intensity in the way they approach that serves to heighten the experience. More often, though, the setting is eerie and unsettling more than scary, which is designed to drive home the story.

Soma seeks to present unique moral and ethical dilemmas within the world it creates, and this is the main draw of the game. Within the confines of the story, what does it mean to be human? What does it mean to be alive? It is engaging and consistently surprising.

It loses some points because there are parts that are SO FREAKING HARD to tell where you're going or where to go. Spending 10 minutes running around not knowing where you're going is annoying in any game, let alone one where you can't move very fast. Caveat: I am very bad with directions.
03 Apr 2024
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