03 Jun 2014
03 Jun 2014 - PlayStation 4
03 Jun 2014 - Xbox 360
03 Jun 2014 - Xbox One
05 Jun 2014 - PlayStation 3
05 Jun 2014 - PlayStation 4
05 Jun 2014 - Xbox 360
05 Jun 2014 - Xbox One
06 Jun 2014 - PlayStation 4
06 Jun 2014 - Xbox 360
06 Jun 2014 - PlayStation 3
03 Jun 2014 - PlayStation 3
05 Jun 2014 - Xbox One
04 Sep 2014 - Xbox One
03 Jun 2014 - PC (Microsoft Windows)
Main story
Main story + extras
100% completion
Murdered: Soul Suspect is a supernatural detective thriller which challenges players to solve possibly the hardest case of all… their own murder. Set in Salem Massachusetts, players have the freedom to explore the New England-style wooden houses, narrow streets, Gothic churches and historical landmarks for clues. They will need to battle demonic spirits to preserve their souls whilst uncovering the shocking revelations about who is responsible for their death.
Most people think that death is the end, but for Ronan O’Connor, a Salem police detective with a chequered past, it is just the beginning. When Ronan O’Connor, a detective with a chequered past, gets caught up in a violent burglary, his life is brought to an untimely end by a brutal and relentless killer. Shocked to find himself in the afterlife, his only escape from the limbo world of ‘Dusk’ is to uncover the truth behind his killer, track him down and bring him to justice using his detective instinct and new-found supernatural abilities.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ✓ | ✓ |
Polish | ✓ | ✓ | |
Russian | ✓ | ✓ | ✓ |
English | ✓ | ✓ | ✓ |
English (UK) | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ✓ | ✓ |
German | ✓ | ✓ | ✓ |
French | ✓ | ✓ | ✓ |
Italian | ✓ | ✓ | ✓ |
Also, there are these side cases you can take, where you help random spirits solve their own personal issues by solving their cases. And that sounds like an awesome idea given the central mechanics of the game, until you realize, that, there are only 4 of them. Which lead me to a hypothesis and a suggestion that I am pretty sure everyone else who have played it might've thought: THIS GAME NEEDED TO BE OPEN WORLD. Like imagine how many open world games we already have where you shoot things or race, but an open world game where you do detective work, that would be amazing. Basically take the structure of shemmue and yakuza games, and remove the brawling combat with detective work, and you just going around and solving ghost mysteries.
Which i do believe might've been the initial intention of this game, considering the existence of these many collectibles and the initial impression of side cases. I truly believe, in an open or semi open world, these collectibles and mechanics would've more fleshing to it, and justify the like 200 or so collectibles it offers. And i do believe that initially it might have been the case before either deadline, budget, or resource issues for the devs from square enix's side might've been cut short, but hey....that's just a theory....A GAME THEORY!