Metro: Last Light

14 May 2013

PlayStation 3 Wii U Mac Xbox 360 Linux PC (Microsoft Windows)
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8.0 rating
924 want
3788 played
156 playing
86 reviews
Developer
4A Games
Publisher
Deep Silver

Tags

Time to beat

Main story

10h 41m

Main story + extras

13h 17m

100% completion

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Based on 28 answers
Summary

Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time, however bullets are scarce and valuable to the point that higher grade bullets are, in fact, the Metro's currency. When dealing with armed opponents, stealth is encouraged and it is wise to save ammunition for the many mutant creatures encountered in combat. In many situations the player can choose between straightforward shooting and stealth, also having the option for lethal or non-lethal enemy takedowns.

Just a continuation of the first game and also a gem
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13 Mar 2023
Just a continuation from the first game. But still like it.
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02 May 2024
this game was fantastic
It's literally the same as the first metro game but with better story and better missions, and these things make this game awesome🔥🔥🔥

If you enjoyed Metro 2033 , Im sure that you gonna love this one too💯

It has some simple boss fights, which I'm sure you will enjoy doing them, and it has a great story, same as the first game(or even better)

I just loved everything about this game, and I'm looking forward to play metro exodus❤️‍🔥

By the way, it still had some AI problems, but it didn't bother me while I played the game...
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04 Mar 2024
Greatly done stealth mechanics.
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19 Nov 2022
more than I expected, entertaining.
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12 Oct 2024
While i have some contentions with certain story choices and one glaring gameplay contention, all in all, metro last light is a damn near masterpiece of a game.
It is a 10-14 hour linear game that is completely given to its story and its atmosphere, and despite being an edge of the seat experience in its level, combat, and thrilling moments, it never sacrifices its story for gameplay or gameplay for story. Both go in certain hand in hand that frankly remind me of the ps3 era game's cinematicism which recently i feel in the clustered ui filled, all time loot, and frankly awkward writing state of modern gaming i kind of miss. Don't get me wrong, there's plenty good today as well, but most major ones either seem to tell their stories vaguely ala dark souls or just in a clusterfuck of either too many cutscenes or too less. With heavy text boxes affecting the experience. Last light on the other hand is none of that. It is telling a story even when you are fighting in a combat, it is telling a story even when you are reading the diary entries, and it is telling story in the sections that are more akin to walk and listen, so honrary cutscenes if you will. It is also telling story in its beautiful level design, the marks and graffitis left behind, the way people construct their shelters in venice and other human settlements, the way skeletons are placed, the way areas look, and just how much story you can get just by observing even a simple fortification of a gate made with rusted metal. There is a lot here, accompanied by amazingly beautiful art design that still holds up 10 years later. Like this shit looks photorealistic at certain points (like the segments spent in lucisious outside areas) and even when it doesn't, it still looks like an eye candy. Yes, the character models do still look early 2010s, but they are not bad, and the devs definitely put a lot of attention to boob physics here that i appreciate. Didn't ask for it, but appreciate. Anna's face do look weird and mannequin like, but she is the only one i can think who looks weird. Otherwise, everyone else from khan to pavel to leninsky looks good for the time this game came out.
Best part about this game is that its not afraid to be silent at points. Like have certain parts of areas be there for environmental storytelling as you just walk from one point to other while just simply observing your surrounding and getting things more tense. That way, when enemy encounters do happen, you go to the edge of your seat. Its a perfect mix of tension and atmospheric storytelling i like. The gunplay is also awesome, and despite there being like 3 or 4 ammo types, each guns and its variants and customization feel unique, and to be honest, its up to you what kind of weapons you wanna go with.
I also like how the levels slowly guide you to the right point while still allowing you to explore here and there. The only point you may need to look at the compass in the entire game in fact is outside sections and to be honest, that is also very rarely. So good job on that.
And while the music is sparse, mainly environmental like certain guys playing guitars for you in venice or other places, or you interacting with banjo yourself, they sound good and soulfully pleasant for a game that is otherwise this tense.
And the sound design of enemies, environment, gun, and everything else is just cream of the crop man. Shit's so well mixed, that it sucks you into it.
Now onto some contentions i have. First anna's character and her romance/attraction towards artyom is very rushed. Like she [spoilers] barely appears in the game tbh. In fact between mission 2 and mission 18 you won't hear from her, and then after saving her in mission 19, you briefly sleep with her in start of mission 20 and then she is seen at the final mission. Like i feel there are some chapters missing here that needed to develop her better and i have heard she is better in exodus so there's that.
The second contention, while this game has some terrific moments to put you on edge, there is no outright shit your pants section like the librarian one from 2033. Like the librarians don't even appear here, and frankly thats sad. They were my favorite part of first game and i miss them, and there was no suitable replacement in terms of making my pants brown and all.
The last contention i have, is that the IR scope kind of sucks. It tries to be a mixture of night vision googles and scope but shooting from it is a nightmare and i would not fucking suggest it. Stick to flashlight if you may.

But yeah, i will talk about moral points in my redux review, but last light, even the base version is well worth playing, and is damn right fantastic journey all around with a great plot. Best part, it doesn't clutter you with ui, and if you take my advice and disable the aim cursor, it becomes even more immersive as the ammo count cursor only appears when you are actively shooting or reloading or switching weapons. So it allows you to mask in this amazingly designed beautiful world and soak in the atmosphere. Like, why can't every game ui be this good man.

Anyway, yeah, fucking play last light. It is 10 years older but feels more modern than many modern games, so yeah, don't freaking miss it. Grab it when you can.

Also once again, thank you julie for gifting me the entire trilogy. I know you ain't even on this app, but thanks anyway.
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05 Oct 2024
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