25 Aug 2015
28 Aug 2015 - PlayStation 4
25 Aug 2015 - PlayStation 4
28 Aug 2015 - PlayStation 4
Main story
Main story + extras
100% completion
Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.
When a trip to a remote cabin leaves eight friends stranded on a mountainside, sinister events make them suspect they're not alone... Gripped by fear and with tensions in the group running high, step into the quaking boots of each of the eight terrified characters as you search for clues to the deranged killer's identity. By making life or death decisions using the sophisticated "butterfly effect" system, everything you do will drastically alter the course of the story - and the fate of each character.
The game was full of twists and turns right from the very beginning which was insane even forced me to restart the game believing I picked the wrong decision unaware that it was supposed to be part of the story. The storyline is so amazing full of effective jump scares. The voice actors really acted their asses out. For a game that's what a decade old? The graphics are still stunning. And the twists always take you by surprise.
The trophies are very punishing, asking to keep all characters alive like who tf they think I am?🫡 I managed to get 3 killed. And 2 were by accident... I killed Emily during the quick time event because my cat jumped on me and dug his nails on me. And the second one when I was holding the controller steady during the triple wendigo invasion I sneezed and got Mike killed🙄 if I hadn't done those foolish mistakes I would have only had 1 Dead. But whatever 🙄this game has no business being as terrifying as it is. However as good as it Is I don't see a need as to why this game is getting a Remaster. It will bring nothing new to the table besides making it look fancier when it looks good already as it is...