09 Oct 1988
31 Dec 1988 - Arcade
14 Sep 1992 - Family Computer
10 Jul 2013 - Nintendo 3DS
08 Aug 2013 - Nintendo 3DS
07 Aug 2013 - Nintendo 3DS
02 Mar 2016 - Nintendo 3DS
09 Oct 1988 - Nintendo Entertainment System
28 Apr 1989 - Nintendo Entertainment System
01 May 1989 - Nintendo Entertainment System
25 May 2007 - Wii
10 Aug 2007 - Wii
15 Jul 2008 - Wii
02 Jul 2007 - Wii
25 May 2007 - Wii
19 Mar 2014 - Wii U
16 May 2013 - Wii U
16 May 2013 - Wii U
16 May 2013 - Wii U
31 Dec 1994 - Nintendo Entertainment System
Main story
Main story + extras
100% completion
Super Mario Bros. 2, 2D platformer and sequel to Super Mario Bros. (1985), features 4 selectable characters (Mario, Luigi, Princess Peach, Toad) as they navigate the dream world of Subcon to defeat the evil toad king Wart. Super Mario Bros. 2 features different ways interacting with enemies and the world, including an object carrying mechanic and more intricate level designs.
One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying, "Welcome to Subcon, the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!" At the same time this was heard, a bolt of lightning flashed before Mario’s eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and Princess Peach about the strange dream he had. They decided to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When they enter this cave, to their great surprise, there’s a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one in Mario’s dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them!
Audio | Subtitles | Interface | |
---|---|---|---|
English | ✓ |
The game kinda feel like a fever dream in the Mario universe, which makes sense as the story is branded as Mario's dream.
The biggest difference about this Mario game compared to the others is the ability to pick up objects and enemies and throw them. While I really like this mechanic and wish it was in other Mario games, it is something to this game's detriment. One of the most satisfying things about playing a Mario game is stomping on enemies head's as you platform. You can no longer kill enemies by stomping on their heads due to the fact that the designers want you to pick them up and throw them.
Again, while I do like this mechanic, it does bring the whole game down by 1 point for the fact that it won't also let me stomp on enemies.
Nonetheless, if you can adjust your expectations of how Mario works for this one game, it is still enjoyable.