Shin Megami Tensei II

18 Mar 1994

Wii Wii U Super Famicom Nintendo Switch
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N/A rating
97 want
74 played
7 playing
4 reviews
Developer
Atlus
Publisher
Atlus

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Summary

Fifty years have passed since the hero of Shin Megami Tensei followed the neutral path, defeated the leaders of Law and Chaos, and founded a state where followers of both ideologies could live freely. But his reign of freedom doesn't last long. The Messian faith gains power, expanding the Cathedral into a new enclosed environment named Tokyo Millennium. The Gaians rise up, but their rebellion is repressed by the Messians' elite warrior class, the Temple Knights. People flock into the encapsulated city, submitting themselves to the strict hierarchy imposed by the Messian Center, where only the privileged living in the Center district are safe from demonic assaults. A few years later, a retired arena fighter Okamoto rescues a man named Hawk, who was fighting for his life against a demon. He trains him to fight in the arena of the Valhalla district, hoping that he would win the tournament, which will grant them both citizenship in the Center district. When Hawk succeeds, he is brought before a Messian bishop, and learns the shocking truth about his own origins and the role he is supposed to play in the grand scheme of events. A new battle for a better future begins. Shin Megami Tensei II retains all the gameplay features of the previous game. The player is able to summon demons, fuse them to create more powerful ones, make them participate in battles, talk to random enemies and receive information from them, etc. The combat is turn-based, and the player explores the complex, maze-like dungeons from a first-person perspective view. Like in the first game, the Law, Chaos, and Neutral alignments play an important role: during the course of the game, the player will have to make choices that influence the alignment of the protagonist, steering the storyline into different directions. New features include a "magic succession" system, which allows demons to carry over their original magic spells when they are fused into new ones, a few additional spells and abilities, and the possibility to play at the casino and win unique items.

Shin Megami Tensei II is an overall improvement over the first game in terms of gameplay, story and setting: the result is a much more enjoyable experience that, with a bit of patience and perseverance, can still hold to these days.

Of course, the game itself is almost impossible to play without a guide, much like the first one, by today standards: unless you have so much time on your hands that you don't know how to waste it, playing it without pre-made maps is miserable and can take from you much more times than any other game.
The dungeons are, in fact, not better than the first game's one. They are messy in an almost non-sensical way, they are big and full of unused spaces, have an unholy encounter rate and requires you to do so much backtracking to the point you'll start to remember the way to follow without even looking at the map.
It also doesn't help that the game stops offering any kind of challenge after the first half of it, when the protagonist starts becoming so overpowered every enemy just get oneshotted by him. Just like it happened in the first game, except this time you don't need guns to actually break the system.

As for the story, it's incredible for a 1994 game!
While the first game lacked in some depth and could have used more cutscenes and dialogues, SMT II shows how ambitious the whole script is and tries to convey, despite the limitations of the console, an incredible plot, a direct sequel of the first game Neutral Ending.
This time, the Chaos and Law alignment really differ from one another, making it much more impactful to choose who to side with.
The characters are much, much more interesting too, being not only blank representatives of their alignments.
The setting is, this time, futuristic, being set in 2070s Tokyo Millennium, built on the ruins of the Basilica of the first game: those who have played it will absolutely adore the continuity of the setting.
I, myself, loved the game atmosphere, despite not being that much into the cyberpunk-futuristic genre.
Being the worldbuilding much more specific and detailed, this time, the exploration of the world is also much more guided and less randomic like it was in SMT: the only annoying thing being the excessive backtracking and the almost useless Teleport which was, most of the time, too far away from the goal or straight up unaccessible.
Some areas were also impossible to enter without having a certain specific amount of points put into the protagonist stats: that was the most BULLSHIT thing I've ever seen in a game, in particular because the game required you to have invested in useless stats such as Magic.

And the protagonist. Can't. Use. Magic.

All those little things really did annoy me and made the second half of the game less enjoyable, making an already pretty lenghty game excessively long.

The pixel art is really good, a great improvement over the first game, and the soundtrack is good- nothing groundbreaking, but still pretty enjoyable.

I went for the Chaos Route during my first session, then for Law and Neutral.
Despite the game being heavily Law-oriented and basically forcing you to go for the Law route, I'd say the best ending is, indeed, the Chaos one.

In the end, I think Shin Megami Tensei II is a better experience than Shin Megami Tensei, but people can really apprecciate it only after playing both and seeing with their own eyes how much this title improved over the first one.
Definitely a must play for hardcore Megami Tensei fans.
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23 Jul 2024
smt II is sometimes forgotten and i dont think thats fair, as it's an amazing sequel to one of the most revolutionary games of all time
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13 Oct 2024
Uma melhoria em muitos aspectos do 1: um enredo com personagens mais recheados com um desenvolver mais envolvente. Nesse quesito, o jogo brilha mais quando toca em suas reflexões acerca de religiões, mitologias, poder e opressão, fator em que supera bastante seu antecessor.

Quanto a suas mecânicas, o combate não se encontra muito diferente e segue desbalanceado, apesar de melhor em relação ao 1. Um exemplo disso é que o combate do jogo é estupidamente difícil em seu começo e estupidamente fácil em sua segunda metade(com exceção de alguns espinhos).

Uma reclamação pessoal é que navegar pelo overworld do jogo é bastante entediante, todos os detalhes do mapa não passam de formas geométricas com algumas exceções importantes e as trilhas sonoras envolvidas nesse processo são um pouco difíceis de engolir.

Dito isso, não deixa de ser um clássico definitivo da franquia, importantíssimo pra SMT. Se você tá disposto a lidar com um jogo com mecânicas que não envelheceram muito bem, vai em frente!
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05 Nov 2024
Entretenido, muy complejo pero la historia la verdad es que está sorprendiendo.
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16 Jun 2023
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