The customization is really good The combat's pretty clunky and it overall is just a fan service type game. I mean it's good but I'm not sure.. I wouldn't really play it again.
Not worth your money, but if you have the chance to play it for free or maybe on xbox game pass it could be worth a try. It's not a complete mess but I just can't recommend it
What an amazing Game you are, Code Vein!! Truly a masterpiece of an anime game! The graphics were breathtaking, the characters were amazing, the story was exceptional and the difficulty kept you on your toes all the time! Certainly a masterpiece for me and I feel lucky to have had the opportunity to play this game!
A souls-like game with anime feel and a link to the god eater story, it is in the same universe and the true ending left me wanting more. DLCs are sadly not enough content, but still the fights are intense.
[PS4 Pro]
Tried to play it just because the game seems to be connected with God Eater, but this one just isn't for me. The gameplay is really slow even for a soul like, the character are boring and without any deep and the dungeons are a nightmare.
At least the graphics and character customization are good, but nothing else to say.
It is OK. Feels like many anime Bandai games, where there attacking lacks momentum or feel-great sensation. Story so far is fine, a bit farfetched. Way easier than other Soulsborne inspired games.
Code Vein has enough creative ideas to be a distinct game in the genre. It has robust combat and looks good in UE4. However the game is either too hard solo, or too easy co-op. Would have been nice if solo gave you something extra to compensate for all the torture. I enjoyed soloing bosses like Butterfly and Executioner because one on one is fair, but when Cathedral difficulty spike with those ruthless invasions came out of the blue I realized Code Vein is designed to be played with AI partner, which is something I don't like at all.
Recently , I completed my first pkaythrough of Bandai Namco's recent souls like Code vein , this review will not include the online content since I didnt play it .
-Gameplay 10/10
Like the majority of the souls , there is two major elements that the gameplay is consisted of ; first the combat which is in my opinion a big improvement over the system that demon souls established in 2009 , its fast paced with a lot of freedom , flexibility and variety in character building (you have freaking kagunes from Tokyo ghoul) , you can play a variety of melee classes , including tanks , Dex , stealth and even support classes and dont get me started on the caster options . The problem is that the weapon pool is not as big as ds2 or ds3 nor as unique as bloodborne . On the other hand there is tons of active skills ( +100) which you can
choose from and let not forget passives too . You can swap your class unlimitedly l mid game with no cost which makes for a unique class system where you can build multiple classes on the same playthrough . The other aspect of the gameplay is exploration , which at first seemed kinda of lackluster due to multiple reasons , but as the game progressed the areas become bigger , and the vestige system was introduced , its some sort of items hidden through out the world that you can find and bring to io(fire keeper) in order to see memories of npcs , exploring the lore and their backstories and even unlocking new blood codes (classes name) and new gifts .
-Game design 7/10
Where do I start since there is a lot to talk about . First the world design is a linear metroidvenia where freedom is so limited even more than ds3 with no connectivity . Area designa are simple at first but they get bigger and more complicated as the game goes on , notably The cathedral of sacred blood and the last area , buuuut for the most part due to the setting , the majority of the areas look alike with reused assets and typical shortcuts system with little uniqueness and innovation . In terms of mobs there is little variety and a lot of reskining of previous enemies . Bosses on the other hand were impressive for the most part expect some few exceptions which were kind of too much in terms of difficulty imo since I played the game solo for the most part , but sadly there little uniqueness in boss fight designs like in demon souls and ds2 . There I some optional end game content called the depths which is like a inferior version of the chalice dungeons from bloodborne , there you fight bosses (or mini bosses I m not sure how to classify theme ) which are multiple grps of normal enemies you find through out the game , there is main bosses but they are alternate versions of the main game bosses which is in a sense like the reflection of strenght from sekiro .
-Story 7/10
In terms of the story , it is heavily inspired from dark souls , bloodborne, neon genesis eva and God eater , it reuses a lot of ideas from these , but at the same time throws some twist and turns to spice things up a little bit . Where tge story excells is in the story telling , there is cutemscenes ofc , items description ofc too , but the narrative for the most part is told through memories unkocked through vestiges , you enter a a small area with still images of the characters , where you hear them talking and sad soundtrack is playing , its so unique and a major step up in the right direction imo .
-Characters 6/10
For the most part a lotof characters got developed and explained through the vestiges , but the ones I consider good are these four : Louis, io , mido and jack , I wish I could fight jack as boss since he was very cool but I like what they did with his character overall .
-Art style 8/10
It's a anime style which is something I appreciate as an old anime fan , the character customization is deep with a lot of choices (one of the best customizations I ve seen in a video game ) , monster designs were good in total with some few exceptions being excellent . Fasion souls is real with the blood veils (out fits ) , although they have only 4 major