Fire Emblem: Three Houses

25 Jul 2019

Nintendo Switch
9.3 rating
1761 want
3251 played
526 playing
103 reviews
Developer
Intelligent Systems Co., Ltd.
Publisher
Nintendo

Tags

Single player Third person Bird view / Isometric 🧙 RPG 🗺️ Strategy ♟ TBS 🤔 Tactical 🏹 Adventure 🐉 Fantasy 💣 Warfare
Summary

Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their academic lives and in turn-based, tactical RPG battles wrought with strategic, new twists to overcome. Which house, and which path, will you choose?

200 hours
It is the best switch game no doubt, and fav personal game ever so far for me.
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28 Nov 2021
Not as fun as the others in my opinion.
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16 Jan 2022
Favourite Strategy game of all time.
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12 Sep 2020
Nintendo really pulled everything out for this one. The game's main drawn comes from the large cast of morally gray, complex characters. This game is really an example of how video games as a medium can support a humongous cast of characters and still offer the time it takes to get you to care about all of them. 99.5% of all the dialogue is voiced (and voiced well) so it feels like your watching real people talk instead of just dialogue boxes flying across the screen. Even characters that appear as one-note end up having all these complex layers once you get to know them. I almost killed off Lorenz on purpose when I first started the game, but he ended becoming one of my favorites because of the development he gets in his support conversations.

The actual gameplay part of the game is very engaging as well. It's rewards smart tactics and punishes bad decisions in ways that may sense. Every class in the game feels useful and like it can play a role in whatever strategy you cook up in your head. Also having the ability to teach students different skills helps allow more creative and unconventional tactics not possible in older Fire Emblem titles. This mechanic also ties in organically to the story and it makes you feel like you're the effective teacher the game paints you as. Fire Emblem purists may disagree, but I think that divine pulse is a very well welcomed mechanic to the game. It allows the player to make mistakes and learn from them, while also not being prone to abuse since you can only use it a limited number of time. Also, most people just reset their console when a unit died so this just makes the game's flow more natural for those players.

The game is super replayable with 4 different paths that offer different perspectives on the story unfolding, and they're each as long as one standalone game. Admittedly, the first half of each path have the same exact missions, but the different cast of characters you get with each playthrough makes it feel fresh.

All in all, this is the must play RPG for the Switch.
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21 Jun 2020
9 just bc the monastery parts were too long
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14 Sep 2022
Disappointing and very overrated. No romancing options, only one small area to explore. Limited dialogue options, weird time limit system. Very, very half baked.
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02 Apr 2020
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