01 Dec 2005
06 Oct 2008 - Mac
01 Dec 2005 - Nintendo GameCube
09 Dec 2005 - Nintendo GameCube
01 Dec 2005 - PC (Microsoft Windows)
09 Dec 2005 - PC (Microsoft Windows)
21 Nov 2008 - PC (Microsoft Windows)
01 Dec 2005 - PlayStation 2
02 Dec 2005 - PlayStation 2
16 Dec 2010 - PlayStation 3
01 Dec 2005 - Xbox
09 Dec 2005 - Xbox
Main story
Main story + extras
100% completion
Prince of Persia: The Two Thrones is an action-adventure video game developed and published by Ubisoft Montreal. It was released in December, 2005 in North America for the Xbox, Microsoft Windows, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii, under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller, while the PSP version added exclusive content. A remastered, high-definition, version of The Two Thrones was released on the PlayStation Network for the PlayStation 3 on December 21, 2010. Following Warrior Within, The Two Thrones is the closing chapter in the Sands of Time saga. Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, essentially saving Kaileena. The game opens with the Prince and Kaileena about to sail into Babylon's port. Kaileena offers narration of the events passed and the story following, similar to the Prince's role as both protagonist and narrator in The Sands of Time.
Audio | Subtitles | Interface | |
---|---|---|---|
Russian | ✓ | ✓ | |
English | ✓ | ✓ | |
German | ✓ | ✓ | |
French | ✓ | ✓ |
Version en ingles: Two Thrones is an excellent ending to the trilogy, combining the best aspects of both games while also adding some new things, one of the most notable being the stealth which feels better than I expected and isn’t exactly mandatory but is a nice addition as are two carriage sequences which are fun. Another new addition is the Dark Prince which is a monstrous form of the Prince reflecting his inner darkness, which works but I feel like it was a missed opportunity to use this form for puzzles and the like, but it’s more used in bite-sized sequences and to move the story forward, which honestly Two Thrones is the weakest when it comes to narrative, it has interesting concepts but lacks impact and one of those concepts leads to this dark form that is resolved after the final boss in such a sudden way that leaves more questions than answers.