Prince of Persia: The Two Thrones

01 Dec 2005

PC (Microsoft Windows) PlayStation 2 PlayStation 3 Xbox Mac Nintendo GameCube
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8.0 rating
707 want
3539 played
71 playing
72 reviews
Developer
Ubisoft Casablanca
Developer
Ubisoft Montreal
Publisher
Ubisoft Entertainment

Tags

Time to beat

Main story icon

Main story

10h
Main story and extras icon

Main story + extras

11h
100% completion icon

100% completion

11h 1m
Based on 11 answers
Summary

Prince of Persia: The Two Thrones is an action-adventure video game developed and published by Ubisoft Montreal. It was released in December, 2005 in North America for the Xbox, Microsoft Windows, PlayStation 2, and the Nintendo GameCube. It was ported to the PlayStation Portable and Wii, under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller, while the PSP version added exclusive content. A remastered, high-definition, version of The Two Thrones was released on the PlayStation Network for the PlayStation 3 on December 21, 2010. Following Warrior Within, The Two Thrones is the closing chapter in the Sands of Time saga. Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, essentially saving Kaileena. The game opens with the Prince and Kaileena about to sail into Babylon's port. Kaileena offers narration of the events passed and the story following, similar to the Prince's role as both protagonist and narrator in The Sands of Time.

Version en español: Two Thrones es un excelente final para esta trilogia, combinando los mejores aspectos de los dos juegos anteriores al igual que adhiriendo nuevas cosas, una de las mas notables es el sigilo que se siente mejor de lo que me esperaba y no es exactamente obligatorio de hacer pero es una adicion buena al igual que dos secuencias en carruajes que son divertidas. otra nueva adicion es el principe oscuro que es una forma monstruosa del principe relfejando su oscuridad interna, que funciona pero siento que fue una oportunidad perdida de poder usar esta forma para rompecabezas y cosas asi, pero es mas usado como secuencias pequeñas y para mover la historia adelante, que honestamente two thrones es la mas debil cuando viene a narrativa, tiene conceptos interesantes pero les falta impacto y una de esos conceptos conlleva a esta froma oscura que se resuelve despues del jefe final de una forma tan de golpe y que deja con mas preguntas que repuestas.

Version en ingles: Two Thrones is an excellent ending to the trilogy, combining the best aspects of both games while also adding some new things, one of the most notable being the stealth which feels better than I expected and isn’t exactly mandatory but is a nice addition as are two carriage sequences which are fun. Another new addition is the Dark Prince which is a monstrous form of the Prince reflecting his inner darkness, which works but I feel like it was a missed opportunity to use this form for puzzles and the like, but it’s more used in bite-sized sequences and to move the story forward, which honestly Two Thrones is the weakest when it comes to narrative, it has interesting concepts but lacks impact and one of those concepts leads to this dark form that is resolved after the final boss in such a sudden way that leaves more questions than answers.
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12 May 2025
The atmosphere the gameplay the puzzles the bosses the music it's was a great experience lack of great story unlike sot and ww but still a great game
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06 Mar 2025
This trilogy is amazing ⚡
the two thrones is great
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02 Jun 2025
Always loved it and had great time with it.
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13 Dec 2023
I play this game many years ago when i was teenager and the feeling i found that moment was hilarious so I'm giving 10
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10 Sep 2023
Masterpiece
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02 Sep 2023
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