22 Dec 1989
22 Dec 1989 - Family Computer
12 Jun 2014 - Nintendo 3DS
29 May 2013 - Nintendo 3DS
01 Jan 1990 - Nintendo Entertainment System
19 Jul 2012 - Wii
19 Jul 2012 - Wii
21 Jun 2012 - Wii
06 Mar 2012 - Wii
14 Aug 2014 - Wii U
14 Sep 2016 - Wii U
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ||
English | ✓ |