Star Wars: Battlefront

20 Sep 2004

Xbox PlayStation 2 Mac PC (Microsoft Windows)
7.3 rating
122 want
929 played
19 playing
19 reviews
Developer
Pandemic Studios
Developer
Beenox
Publisher
LucasArts
Aspyr Media

Tags

Summary

Star Wars: Battlefront is the first in the Star Wars: Battlefront series and is a third/first-person shooter video game based around battles featured in the Star Wars movies. It was developed by Pandemic Studios and LucasArts, and released on September 20, 2004 for Xbox (playable on Xbox 360), PlayStation 2, and PC, the same day as the release of the Star Wars Trilogy (DVD) set. Players can either play Star Wars: Battlefront online, or offline with up to 4 players (on consoles).

Turns out that making a Battlefield clone with a Star Wars skin is a really, REALLY good idea. The whole game is built around the core pillars of Battlefield: class-based teamplay, conquest-esque capture points that dictate spawns and drain reinforcements, and large-scale battles with ground and air vehicles. There's your standard assault class that is best for infantry combat, a long-range marksman class, a pilot class that can repair vehicles and drop health/ammo for your team, and even a dedicated anti-vehicle class with lock-on launchers (sound familiar?). There's even a robust first-person mode, getting you even closer to the real thing. There's additional special classes as well that are unique to each faction (like the Droideka and Jet Trooper). Combat is fun, but the FOV is BRUTAL—and some classes have their reticles cartoonishly high on the screen, meaning you're basically staring at the ground the entire match. There's a very generous sticky-aim system that made me nostalgic for lock-on shooters of yore, back when movement and mechanics were more important than aiming. I love the infantry troop focus of this first one, but having AI controlled heroes that literally CAN'T DIE was certainly a decision. I like that each side doesn't technically have a spawn base either, so you can just capture all the command posts and completely deny them from spawning altogether, instantly winning the game. Vehicular play is also a blast, with most vehicular offering multiple seats and gunner positions (there is nothing quite like getting a full LAAT on Geonosis and charging into battle). The maps are mostly great too (with Bespin: Platforms being one of my favorite maps in any game ever). Some maps even feature a third faction—sometimes passive, and other times aggressive. I really like that maps have health and ammo droids. Locating and remembering their locations can be vital to staying in the fight. These can also be destroyed (whether tactically to deny the enemy, or on accident), further enforcing the importance of the pilot class that can repair. There's also astromechs that can resupply vehicles, but landing next to them in a fight can make you an easy target. This was quite obviously designed to be a multiplayer experience, but the offline offering is still substantial. Firstly, offline battles let you issue commands to your AI teammates with the d-pad—having them follow you, hold their positions, or requesting them to enter or exit your vehicles (but I'm pretty sure "move out" and "at ease" do the exact same thing). As far as singleplayer experiences go, the historical campaign is pretty basic. It sees the player fight through all the maps in chronological order as dictated by the films, just with recycled movie scenes between each level for cutscenes. Galactic Conquest is a bit more interesting, as each side vies for control of each planet in a galaxy map. The winner of each battle gets to choose which planet to attack, and fully capturing a planet grants you or the enemy a special bonus—like increased accuracy or regenerative health, or debuffs for the enemy team, like weaker vehicles, etc. After four victories, you get to fight in a final battle on their respective homeworld. It's a lot of fun, but lacks any sort of narrative that could've elevated the experience. Overall, I'm just amazed at how easily a licensed game like this could've been a rushed cashgrab (that still would've turned a profit)—but it wasn't. This is an impressively executed mashup of ideas that is pulled off successfully by inspired design and care for the source material.
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13 Dec 2023
افضل لعبة ستار ويرز
Bast game Star Wars
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17 Jul 2023
used to play this with a classmate
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06 Dec 2021
Solid intro to a great series
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20 Jul 2023
Peak Star Wars. 86/100.
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02 Jul 2023
Always preferred the maps on this one, and it still holds up today believe it or not. The gameplay is so damn solid you just melt right back into the game like you would when you were 9. Or atleast when i was 9. Lack of heroes is a big thing people dont like about this one, but i prefer the maps on this one over the 2nd, which evens them out at both 10. There really just isnt anything negative to say about this game. Are my reviews for these 2 games fueled by nostalgia? Possibly partially, but they are still played today, so that stands for something big.
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22 Apr 2020
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