26 Jan 2006
26 Jan 2006 - PlayStation 2
08 Mar 2006 - PlayStation 2
18 Mar 2006 - PlayStation 2
Onimusha: Dawn of Dreams is the sixth installment of Capcom's Onimusha overall series, while being the fourth game in the canonical main series. While game retains the action elements from previous Onimusha, it offers a more varied amount of weapons as well as the option of going back to previous stage to unlock new content. The game also introduces a 3D camera as well as the ability to continuously fight alongside AI controlled characters who move depending on the player's orders. Dawn of Dreams was announced by Capcom due to high fan demand and several Capcom members realizing they could expand the action elements from Onimusha after working in Shadow of Rome. The game was designed in order to appeal to skilled gamers rather than the general market which resulted in appealing designs rather than realistic.
The plot is set in ancient Japan decades after the events of Onimusha 3: Demon Siege and focuses on Soki, a warrior who possesses Oni powers. Soki is on a quest to stop Hideyoshi Toyotomi, who has unified Japan in league with his demonic army of Genma, and he also joins forces with several allies who share the same goal.
as someone who worships the onimusha series (mainly onimusha 2 and 3) this was such a headache. the gameplay and fighting was terrible. don't know what it was, but it Missed something. because the fighting system is just like its predecessors, but not as good.
the game released in 2006, but the graphics hasn't changed from the last games. it looks like it's for 2003. the music wasn't any good and the first two bosses that I fought were terrible and boring and didn't bring anything new. and that was when I dropped it.