26 Jan 2001
09 Mar 2001 - PlayStation 2
26 Jan 2001 - PC (Microsoft Windows)
28 Jan 2001 - PC (Microsoft Windows)
27 Sep 2001 - PC (Microsoft Windows)
29 Jan 2001 - PlayStation 2
25 Oct 2001 - Mac
04 Apr 2001 - Mac
26 Oct 2001 - Mac
29 Jan 2001 - PC (Microsoft Windows)
Main story
Main story + extras
100% completion
An intense action anime thriller comes to life in Oni. As an elite member of the tech crimes task force, Konoko is an agent on a mission to fight the evil Syndicate. But things are not always as they seem... Konoko is haunted by unknown demons of her past, and the truth threatens to send her over the edge.
The events of Oni take place in or after the year 2032. The game world is a dystopia, an Earth so polluted that little of it remains habitable. To solve international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is Orwellian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and using its police forces, known publicly as the Technological Crimes Task Force (TCTF), to suppress opposition. The player character, code-named Konoko (voiced by Amanda Winn-Lee), full name later given as Mai Hasegawa, begins the game working for the TCTF. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery. The player learns more about her family and origins while battling both the TCTF and its greatest enemy, the equally monolithic criminal organization called the Syndicate. In the game's climax, Konoko discovers a Syndicate plan to cause the Atmospheric Conversion Centers, air-treatment plants necessary to keep most of the world's population alive, to catastrophically malfunction. She is partially successful in thwarting the plot, saving a portion of humanity.
And the amount of movements and combat combos make it even more fun to experiment. Now this is where we come to like a big drawback of the game....its checkpoints. Like, whoever decided those checkpoints should be jailed to a jail cell with no toilet and only a bucket to shat themself in. Becoz oh my god, are the checkpoints terrible. Just fucking terrible. Like enough to kill the vibes at point terrible. You have large locations to explore and given the nature of the combat you will get your ass kicked at points, but that is par for the course. However, it works on auto checkpoints. That means no quicksave. Think of how it was in the first halo game that came around the same point and you get what i mean. But where combat evolved was smart about its checkpoints, this game is not. Like you could at the very end of the stage and an out of nowhere shot or a misstimed jump could mean that you can lose upto 10-15 minutes of hard earned combat and having to do all that shit all over again. That did became a part of frustration for me. So my advice, play this game one checkpoint at a day, otherwise you will definitely feel really frustrated. Especially if at the checkpoint, you were really really low on health, which can mean dying over and over again, or needing to reload the last checkpoint. Though, this game is smart enough to save before boss fights, so atleast that is cool. Anyway, the voice acting is amazing and so is the music. I think I am running out of words here, since stash only seems to have like 800 or so word limit, but i would say, that this game is definitely worth playing, even with rough parts and some jankiness and terrible checkpoints aside, it is worth sticking through.