Megamania

24 Sep 1982

Atari 2600 Atari 8-bit Atari 5200
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N/A rating
7 want
24 played
0 playing
2 reviews
Developer
Activision
Publisher
Polyvox
Activision

Tags

Time to beat

Main story icon

Main story

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Main story and extras icon

Main story + extras

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100% completion icon

100% completion

3h 5m
Based on 1 answers
Summary

In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.[2] If a player exceeds a score of 999,999 the game ends.

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Played: 3 hours 5 minutes
Record: 999 999 points
Platform: iOS/iPad 3 (as a part of Activision Anthology)
26 Aug 2023
Muitas horas de jogo com meu pai. Bons tempos.
08 Dec 2020