03 Dec 2001
07 Dec 2001 - PlayStation 2
03 Dec 2001 - PlayStation 2
23 Aug 2017 - PlayStation 4
22 Aug 2017 - PlayStation 4
19 Jun 2013 - PlayStation Vita
07 Feb 2012 - PlayStation 3
From the creator and developer of the acclaimed, top-selling Crash Bandicoot series comes the next generation in interactive entertainment. Expect the unexpected! Enter a new world of magic, adventure, exploration, and discovery where enormous vistas and exotic characters lead you to places beyond your imagination. Test your wits and your skills as you embark on a journey to reverse your best friend's transformation into a furry Ottsel, even as he entangles you in his amusing antics. Discover twisted corruption and battle the sinister minds behind this chilling plot. Light Eco. Precursor Technology. Power Cells. Dark Eco. What does it all mean? Only one person holds the secret behind the power of the mysterious Eco. Together you must now take on these endeavors. Unleash the hero within. A new legacy is born!
The opening sequence of the game features Jak and Daxter in a speedboat headed for Misty Island, an area prohibited by their watch over Samos. Upon arriving to the island, Daxter had second thoughts about straying from the village. The two perch on a large skeleton to observe a legion of lurkers crowded around two dark figures, Gol and Maia, who were commanding the lurkers to "deal harshly with anyone who strays from the village," and to search for any precursor artifacts and eco near Sandover Village.[4] After the secret observation, Jak and Daxter continue searching the island. Daxter trips on a dark eco canister which he tosses to Jak after expressing his dislike for the item, and as Jak caught the object it lit up. Shortly afterwards a bone armor lurker suddenly confronted the two, where Jak threw the dark eco canister at the lurker, killing it, but inadvertently knocked Daxter into a dark eco silo behind him. When Daxter reemerged, he was in the form of an ottsel, and upon realizing the transformation he began to panic.
Audio | Subtitles | Interface |
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Pros:
•The level design is really good, it has a lot of variety going from tropical island, to lava to an ice fortress, feels more like a Mario game. Enemy design is unique and pretty diverse that blends really well with the environment .
•Collecting is really fun and challenging sometimes, and the platforming to get most collectables is well tought so it does not seem unfair when you can’t reach or collect something.
•Story is simple but quite charming for the PS2 era, characters are quirky and serve as mini-side quest givers in order to make the world feel more alive and animated.
•Menu is helpfull to track missing eggs or power cells, with info on them each with the requirements to get them.
Cons:
•My biggest misstake here is playing the PSVita version which has a lot to be desired, graphics are bad even comapred to original.
•Framerate a choppy 30fps a best, with mostly being mid 20`s, and the worst part are the controls that from time to time decide that a double jump is not possible even if you press the X two times immediately, and the character controls kinda tanky.
•A really fun collectathon but the performance made the experience kinda bad, dropping it 2 points instead of the deserved 9, but I learned my lesson to not play ports on PSVita.