09 Nov 2022
09 Nov 2022 - PlayStation 4
09 Nov 2022 - PlayStation 5
19 Sep 2024 - PC (Microsoft Windows)
Main story
Main story + extras
100% completion
God of War: Ragnarök is the ninth installment in the God of War series and the sequel to 2018's God of War. Continuing with the Norse mythology theme, the game is set in ancient Norway and features series protagonists Kratos, the former Greek God of War, and his young son Atreus. The game kicked off the events of Ragnarök, where Kratos and Atreus must journey to each of the Nine Realms in search of answers as they prepare for the prophesied battle that will end the world.
The freezing winds of Fimbulwinter have come to Midgard, making survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before. While the last game built an enormous amount of trust and understanding between father and son, there is still a great deal of complexity in their interactions – especially after the revelation of Atreus’ Giant heritage and the hidden prophecy only Kratos saw. Atreus is desperately curious. Like most young people, he wants to understand who he is more than anything. In this case, he wants to understand who he could be. The mystery of Loki’s role in the upcoming conflict is something that Atreus cannot let go of. He wants to keep his family safe, but Atreus also doesn’t want to stand by and do nothing while conflict consumes the Nine Realms. Kratos, still bearing the knowledge of his past mistakes, wants to spare Atreus the bloody lessons he learned from his conflict with gods. He wants to keep his son safe, above all, and their confrontation with Baldur has vindicated the belief that only tragedy will come from further entanglements with the Aesir. Together, Kratos and Atreus will have to make a choice about which path they will take. Whatever they choose will define the fate of all those living in the Nine Realms as Ragnarök approaches.
Audio | Subtitles | Interface | |
---|---|---|---|
Arabic | ✓ | ✓ | ✓ |
Chinese (Simplified) | ✓ | ✓ | |
Chinese (Traditional) | ✓ | ✓ | |
Czech | ✓ | ✓ | |
Dutch | ✓ | ✓ | |
English | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ✓ | ✓ |
Spanish (Mexico) | ✓ | ✓ | |
French | ✓ | ✓ | ✓ |
Hungarian | ✓ | ✓ | |
Italian | ✓ | ✓ | ✓ |
Japanese | ✓ | ✓ | ✓ |
Korean | ✓ | ✓ | |
Polish | ✓ | ✓ | ✓ |
Portuguese (Portugal) | ✓ | ✓ | ✓ |
Portuguese (Brazil) | ✓ | ✓ | ✓ |
Russian | ✓ | ✓ | ✓ |
Turkish | ✓ | ✓ | |
Thai | ✓ | ✓ | |
German | ✓ | ✓ | ✓ |
*It has pushed everything the previous GoW offered to the limits(+), but didn't go out of that circle! (-)
*70% of the game is about showcasing the Artistic work of design for the Norse Mythology (+). That is most of the content of this game tbh! (-)
*Great game direction overall, with a very good focus on emotions and expressions display. (+)
*The story is pretty short but milked with medium-level events that some don't have THAT impact on the story as a whole, but works like pieces to have a full picture. (-)
-However, the way those events were served could have been a LOT shorter and maybe even combined with other medium-level events.
That would've happened if this game has a bigger story content to tell.
But the fact that they barely had any story content longer than 3 hours, makes sense why they had to rely on small plots along the way to stretch it.
*Some scenes feel rushed and aren't given enough space in the plotline, specifically at the ending fights. (-)
*The scenario was mostly predictable, since it's context didn't go much out of the original mythology. It was more about depiction here than an actual plot twist. (-) (+)
*Side stories were one of the most meaningful and rewarding ever! (+)
-This review is based on a 80% completion with many side quests and explorations done.
•GoW Ragnarök is a short milked content product with a Top-notch polishing.
9/10
(+) = Positive
(-) = Negative