Dragon Warrior

27 May 1986

Nintendo Entertainment System MSX MSX2 Family Computer
Add to wishlist
N/A rating
29 want
84 played
7 playing
5 reviews
Developer
Chunsoft
Developer
Bird Studio
Developer
Armor Project
Publisher
Nintendo
Enix Corporation

Tags

Summary

Though not the first role-playing game developed by a Japanese company, Dragon Warrior is considered one of the progenitors of the Japanese RPG genre, and the first to appear on a home console. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops. When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up. With the exception of the final location, the entire game world is theoretically open for exploration from the beginning. However, the enemies become increasingly tough as the player character attempts to move away from the starting town, effectively limiting him to confined areas determined by his level. The hero has limited hit points, loses them when attacked by enemies, and dies when he runs out of them, at which point he is automatically restored in a nearby town. It is possible to save the game only by talking to the king in the initial castle.

slide 1 to 4 of 7
First ever RPG. This is where the addiction started.
09 Jan 2024
the shittiest game I had played
07 Apr 2025
This game is bad. The industry owes alot to it. But it's pretty bad
10 Nov 2023
Seria divertido, se eu fosse uma criança jogando isso em 1986
25 Mar 2025
De aquí surgió todas las bases de un buen RPG por turnos y a pesar que han pasado 38 años de su lanzamiento, es una experiencia muy disfrutable para comprender porque Dragon Quest es una saga casi perfecta.
14 Oct 2024