GreedFall

09 Sep 2019

Xbox One Xbox Series X|S PC (Microsoft Windows) PlayStation 5 PlayStation 4
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7.1 rating
1817 want
2444 played
346 playing
78 reviews
Developer
Spiders
Publisher
Focus Entertainment

Tags

Time to beat

Main story icon

Main story

20h 44m
Main story and extras icon

Main story + extras

-
100% completion icon

100% completion

42h 22m
Based on 5 answers
Summary

Explore a fresh new world as you set foot - alongside many other settlers, mercenaries and treasure hunters - on a remote island seeping with magic, rumored to be filled with riches and lost secrets. GreedFall aims for a very unique visual identity, inspired by Baroque art from 17th Century Europe, depicting grandiose sceneries in muted warm colors and dark undertones. A grand journey filled with mystery follows, as you find yourself in the middle of ever-increasing tensions between the invading settlers and the locals, protected by supernatural beings, manifestation of the island's earthly magic. With a strong focus on its core RPG identity, GreedFall follows Spiders’ experience in building intricate worlds filled with mysteries to discover, weaving deep character interactions, and offering players great freedom to achieve quests and objectives in a multitude of different ways – through combat of course, but also through diplomacy, deception or stealth.

It's a good semi open-world RPG with a fresh historical setting and well-written political story. The world and political games were interesting at first, but I started to lose interest after about 15 hours. The fights started to feel repetitive and the gameplay just wasn't that engaging.
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03 Feb 2022
There’s ambition, but I Quit playing from how uninterested and bored I was as I went a long.
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19 Aug 2021
Greedfall is very disappointing.

For the time I played, I really like the world building and the story, but the game part of the game kept me from sticking with it.

I played as a mage, and when I ran out of mana I simply had no means of attacking at all. I just had to run around whatever battle area I was in until my mana recharged just enough to attack again. To top it off, my companions would constantly let me know literally every time my mana was gone like not attacking anymore wasn't a dead giveaway. They'd tell me to drink a potion even when I didn't have any potions. When I did get potions, I'd want to save them for bigger battles, so it's annoying and feels insulting to my intelligence to be told to use a potion everytime my mana hits 0. This was a constant loop I had to endure every single battle encounter.

I also found a lot of quests boring as fuck. One example that comes to mind is the quest where this trade employee will tell you something critical about your past you didn't know about. The quest is literally just running from point a to point b to point c to point d and so on for an hour until she tells you the thing that you probably already picked up from context clues.

It's a shame I couldn't finish the game, because I was really kinda liking the story, worldbuilding, and art direction, but I could not force myself to gruel through it anylonger.
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21 Jun 2020
Fun B-rated BioWare game! Excited to see what Spider keeps putting out! Maybe Steel Rising next?
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31 Dec 2023
I AM TRYING TO GIVE YOU THE METAL DOWELLS!

6/10 buntys: Okay
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30 Jun 2023
A good game. Story is little predictable and quests too. Companions are good too but i like alchemy and setting in this game. Pretty good RPG. Nothing new but won't disappoint you either.
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04 Mar 2023
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