05 Jun 2008
10 Jun 2008 - PlayStation 3
06 Jun 2008 - PlayStation 3
05 Jun 2008 - PlayStation 3
06 Jun 2008 - Xbox 360
05 Jun 2008 - Xbox 360
10 Jun 2008 - Xbox 360
03 Jul 2008 - PlayStation 3
03 Jul 2008 - Xbox 360
Main story
Main story + extras
100% completion
The Dragon Ball Z universe makes its first appearance on the seventh generation of consoles with the release of Dragon Ball Z: Burst Limit. It features the detailed graphics and dramatic, seamless battles expected from a next-generation console. During each battle, you will find conditions that create new dramatic scenes with characters and movement reminiscent of the original animation. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offense and defense, due to added energy saving and fighting techniques. Use of special skills will no longer drain energy. The lower your energy, the stronger you get, making for a possible turnaround of the battle.
The game itself is frankly short and this is where it does stand out because it only reaches the cell Saga unlike most traditional Dragon Ball games that reach up to the Buu saga, GT, super etc. The gameplay mechanics are choppy sometimes the game does glitch, dunno if it's the actual game or just my old ass PS3 but glitches happen I've normalised it. You can find entertainment in it, especially if you're a fan of the franchise.
Although this game did try to stand out by being this short I do think it backfired on them. Because we are so used to the normal formula of Dragon Ball of experiencing every Saga, this felt unfinished because we are not used to this kind of aspect. Receiving a dragon ball game without moving around the arena, without experiencing all the Sagas and with such a small roster. Cause let's be real it's not even 10% of the roster of sparking zero. Overall only visit this game if you're loyal to this franchise and you have time to spare.