28 Oct 2015
28 Oct 2015 - PlayStation 4
28 Oct 2015 - PC (Microsoft Windows)
28 Oct 2015 - Xbox One
Main story
Main story + extras
100% completion
Batman: Arkham Knight – GCPD Lockdown is a DLC released in October 2015. Set after the events of the main game, players control Nightwing as he works to prevent the Penguin from escaping the Gotham City Police Department. The DLC focuses on combat and stealth, with Nightwing using his acrobatic fighting style and gadgets to defeat Penguin’s gang. The mission highlights Nightwing’s role in maintaining order in Gotham while Batman is absent.
Some time has passed since the events of Arkham Knight, the criminals have been locked up, the Bat-Signal smashed and Batman gone. Penguin is trying to break out with the help of his gang. With Lucius at the comms, Nightwing has to take Penguin and put him back in the GCPD.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ✓ | ✓ |
Korean | ✓ | ✓ | |
Polish | ✓ | ✓ | |
Portuguese (Brazil) | ✓ | ✓ | ✓ |
Russian | ✓ | ✓ | |
English | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ✓ | ✓ |
German | ✓ | ✓ | ✓ |
French | ✓ | ✓ | ✓ |
Italian | ✓ | ✓ | ✓ |
The bad is the obvious part that it is probably a 15 minute play through. However, this one had much more entertaining dialogue and more side characters and actually felt like a story, albeit very brief. It felt like something than fit well within the story, and not just an excuse to play as the character. While Red Hood and Harley were fun to get to finally play as them, I felt that they were more like a few maps pieced together