10 Jun 2010
06 Apr 2012 - Wii
10 Jun 2010 - Wii
19 Aug 2011 - Wii
05 Aug 2015 - Wii U
28 Apr 2016 - Wii U
01 Jan 1970 - Wii
Main story
Main story + extras
100% completion
Xenoblade Chronicles follows Shulk and his band of friends as they search for answers about the mysterious "Monado" sword and defend their homeland from violent robotic creatures known as the Mechon. The game contains an open world design and strongly emphasizes exploration due to the world's large size. The game was very well received by critics, with many citing it as a great example of innovation and improvement in Japanese role-playing video games. The game has spawned a sub-series of the larger "Xeno" series, including Xenoblade Chronicles X (Wii U) and Xenoblade Chronicles 2 (Switch).
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ✓ | |
English | ✓ | ✓ | ✓ |
English (UK) | ✓ | ✓ | |
Spanish (Spain) | ✓ | ||
German | ✓ | ||
French | ✓ | ||
Italian | ✓ |
It was an incredibly unique setting and did a great job of transporting the player to a world that back then we never really seen before. An example the world that is considered a land mass is made of 2 frozen titans. Thankfully most of the characters do not fit into annoying Japanese stereotypes that place a curse on many modern RPGs which made me happy to see this take a changing shift from RPGs that look the same. The game really isn’t all that colourful, the design of the world is fantastic. The game itself seems to be able to handle wide and vast open areas which was rare for consoles such as the Wii. There are hardly any games that give the player a sense of scale like Xenoblade does.
It can feel scary at first to explore through these vast environments, but their design makes them actually fun to explore, which time and time again RPGs flop on it.
The character models themselves are also quite detailed, however up close there are some very noticeable ass edges which can cause a distraction. The facial expressions and features of the characters sometimes seem a little bit …off. It’s hard to properly explain why they look so weird; sometimes they just look really “flat,” like the faces are painted onto the character rather than actually being modelled.
Side quests come in fairly standard form, often asking you to defeat a certain amount of monsters in a certain region, or procure a certain kind of crafting ingredient. While it does sometimes feel a bit like filler, generally speaking the game does a good job at distracting you and giving you opportuninties to earn more resources but it can also be a little time consuming. You can upgrade character arts as you choose, essentially creating your own character with their own strengths and weaknesses. Another thing I love is every single piece of equipment the you find and equip will actually appear on the character model, even during cutscenes. This shows the dedication and attention to detail the devs put on this game.
Lastly the sound track is perfection and Voice acting is quite good, although some of the British accents do sometimes sound like parody rather than the real deal.