15 May 2013
16 May 2013 - Android
15 May 2013 - iOS
16 May 2013 - iOS
23 Jun 2022 - Nintendo Switch
23 Jun 2022 - PC (Microsoft Windows)
23 Jun 2022 - PlayStation 4
23 Jun 2022 - PlayStation 5
23 Jun 2022 - Xbox One
23 Jun 2022 - Xbox Series X|S
A remastered port of Sonic the Hedgehog for mobile platforms, adding many improvements over the original version, such as the spindash, widescreen support and new playable characters. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. Eggman.
This port of the first Sonic game looked like the perfect way to start experiencing the series again, now that I'm an adult, but I just find myself bored of a game where the developer clearly didn't know what to pursue.
Surely, the game has a great pixel art and a good soundtrack (despite the fact that only the first three stages are really remembered by most), and the overall game physics is spectacular if we think most games, during the time Sonic came out, had little to none of it.
The problem is the core of the game itself.
Sonic was always meant to be a way to show how fast SEGA console could operate in comparison to Nintendo's, hence they created a game were the playable character can run faster than your everyday italian plumber and gain momentun to show kids how powerful the console is. Basically, a tech demo which was sold as a full game.
That shouldn't bother me that much if it wasn't that the game does not live to those premises. Surely, you can speed through the first level, but after that, the game has an average level design, something I'd expect to see in a more tradional 2D platform: running fast in basically every level which isn't Green Zone 1-1 means certain death. And thus, the fun stop.
Sonic controls aren't as easy to get accustomed to as Mario's one, and the game does not offer such a different experience from any other game of this genre, leaving the whole "fast paced" part of the game only to the first level and then asking the player to play the rest of the game as if it was any other "normal paced" game.
So, what does Sonic offer to the player, compared to Mario? Better graphics, sure.
Anything else? Absolutely not.
The bosses (Dr. Eggman for every world) are as basic as they could get, even more than Super Mario Bros. 2, and most of the levels aren't even fun to get around in. Rings are always placed in useless ways and, at least in this version of the game, touching one single enemy leaves you with 0 Rings; touching an enemy with 0 Rings means death.
I can only save the soundtrack and great graphics of this game, nothing else. I get the feeling most people who call this game "a classic" never got past the second level.