Snatcher

23 Oct 1992

Sega CD PlayStation TurboGrafx-16/PC Engine Sega Saturn
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N/A rating
91 want
45 played
6 playing
4 reviews
Developer
Konami
Publisher
Konami

Tags

Time to beat

Main story icon

Main story

6h 25m
Main story and extras icon

Main story + extras

8h 10m
100% completion icon

100% completion

9h 27m
Based on 2 answers
Summary

Snatcher is a cyberpunk-themed graphic adventure game directed and written by Hideo Kojima and produced by Konami. The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist to interact with his environment. The player can choose to "Look", "Investigate", "Talk", "Ask" and "Move" (in addition to other options) to acquire key items or receive vital information from other characters. The player can analyze items in Gillian's belongings or show it to other characters. During key points of the game's story, the player must pass shooting sequences to defend Gillian from assailants. These shooting segments use a 3x3 grid which the player can target to fire at enemies. A shooting trainer, called "Junker's Eyes", is accessible at Junker HQ that allows the player to measure their accuracy.

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13 Dec 2023
WOW, I was not expecting this to be as good as it was! I took it as a challenge recently to go through the games that Hideo Kojima has created over the course of his career, and I just recently finished his Metal Gear series so this was next on the list. I'll be honest I was skeptical about playing point-and-click games for years, despite loving story-driven games, but I thought if I was going to start with one it might as well be a Kojima game! I'm shocked at how immersive and fun it turned out to be honestly!

The first thing I feel I have to get into is the KILLER soundtrack they have for this game! Holy shit what an absolutely incredible score this has! From the opening credits we are greeted with one of the coolest Jazz records I've heard in a very long time. After that, we are met with many different electronic beats that perfectly place us in this cyberpunk world that Kojima envelopes us in.

The gameplay is simple yet engaging for those who enjoy detective games or even films. You have prompts that allow you to access your possessions, ask questions, look around, investigate, and also move around. The player then must completely place themselves in the shoes of the detective to ask the right questions or do the right prompts in the right order. It isn't as hard as it seems, but I will say the combat was a bit tricky at points. You are given a 3 3-grid system to aim, and while that might seem simple it's actually super tricky when emulating due to the corners.

In classic Kojima fashion, the game is loaded with tons of great easter eggs, pop culture references, and even connections to his other games. However, I was shocked that his long cutscenes were also present in this game, despite how much older it is. The voice acting is also top-notch, as is the incredibly descriptive dialogue. There are few games or even books that have painted such clear pictures in my mind, especially when he gets into the creation of the Snatchers. I know some players don't love how descriptive he gets with his world and mechanics within the game, and I'll even admit sometimes it gets to be a lot of information for me, but this game does it so masterfully!

The story is up there with the greats for me due to how complex and well-structured it is. Kojima plays with elements from Invasion of the Body Snatchers in how the Snatchers operate as well as Blade Runner and Terminator, as the Snatchers look like Terminators and the job of a Junker is highly similar to that of a Blade Runner. If you know me, you know I love movies and cinematic presentations of games, and Kojima is the king of that. It's still mind-boggling to me that he was this focused and experimental this early in his career and gaming in general. The game starts when the world is in shambles after a catastrophic event occurred in Russia which saw the occurrence of robotic creatures called Snatchers, who have been killing and replacing human lives with robotic counterparts. Gillian Seed, our main character, is a Junker who is sent to find and kill Snatchers, although he suffers from amnesia as does his wife after unexplained events took place. I won't get much further into the details of the plot, because I think that this is an absolute must-play. However, I would urge anyone interested to download an emulator to play it because the story holds up and feels fresh nearly 40 years later. The twists and turns are unforeseeable and very exciting, and the cutscenes are so aesthetically pleasing and engaging I can't imagine you'd be bored! Also, the last act is another all-timer for me, so put that and MGS4 in the gold standard category for me!

Snatcher is an astoundingly good game that I'll be thinking about for weeks and maybe even years to come. I'm shocked that no one has tried to adapt this or even remaster this in some way, because it really is one of the best story games I've ever played. The gameplay is immersive, the story is cinematic and wonderfully complex, the visuals are beautiful and elaborate for the times, the voice acting is incredible, the music is INSANE and
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12 Mar 2024
Вирішив переграти та освіжити пам'ять, початок довгого марафону 'Ігри Хідео Коджіми', про які планую писати у блозі, телеграмі, твітері та/або сайті з UGC на кштали kutok.io.

Загалом Snatcher сьогодні грається вельми цікаво — хороший гумор, доволі насичена для свого часу історія, нехай і передбачувана, гарні персонажі та нестандартний підхід до текстової пригоди. Є елементи екшну — світловий тир, також адаптований під геймпад. Інтенсивність його під кінець буввє такою, що починаєш дуже поважати авторів швидких збережень в емуляторах...
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27 Sep 2023
Visual novel intrigante, ritmo sostenuto durante tutta l'avventura.

Finale troppo prolisso e poco interattivo.
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27 Aug 2023
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