04 Dec 2003
04 Dec 2003 - PlayStation 2
10 Feb 2004 - PlayStation 2
05 Mar 2004 - PlayStation 2
A new rift opens between Earth and the evil realm. Unwilling to succumb to the demonic forces threatening Tokyo, the people enlist the talents of Hibana. With her sword in hand, she alone must battle the legion of Hellspawn and return peace to Earth. Unleash chain attacks to destroy countless enemies. Crush evil with powerful Ninja Magic. Execute devastating mid-air assaults and defense maneuvers. Fight atop fighter jets, moving trucks, and more. Nightshade is the direct sequel to the 2002 Shinobi revival and follows the exploits of a kunoichi, a female shinobi, named Hibana.
In Nightshade, the player plays as Hibana, a female counterpart to Shinobi 's Hotsuma. She is a government-employed ninja tasked with the elimination of members of the Nakatomi Corporation, which has unwittingly unleashed hellspawn upon futuristic Tokyo. She is also ordered to recover the shards of "Akujiki", the legendary cursed sword that Hotsuma used to seal the hellspawn the last time.
The story is just a framework to hang the gameplay on and that's okay.
This game's big issue however is the lack of enemy types, there is basically two: weak fodder that can just be defeated by a standard slash combo and armored enemies that first require softening up with kicks. The games repertoire of challenge does not really grow from there, so you'll figure out optimal play fairly quickly and it just becomes rote exercise. This can be a positive or a negative depending on which part of mastering a game you enjoy more, the 'figuring it out' part or the execution of it all.
Likewise it is very satisfying figuring out how to beat the boss in basically one strike the first time around, but much like with the enemy variety, once you figure this out on the first boss, the others work in basically the same way and don't really require any change in strategy
I would be curious to know how the predecessor compares to this one.