18 Mar 2014
18 Mar 2014 - PlayStation 4
20 Mar 2014 - PlayStation 4
20 Mar 2014 - PlayStation 4
27 Mar 2014 - PlayStation 4
18 Mar 2014 - PlayStation 3
20 Mar 2014 - PlayStation 3
20 Mar 2014 - PlayStation 3
27 Mar 2014 - PlayStation 3
18 Mar 2014 - Xbox 360
20 Mar 2014 - Xbox 360
20 Mar 2014 - Xbox 360
27 Mar 2014 - Xbox 360
18 Mar 2014 - Xbox One
20 Mar 2014 - Xbox One
04 Sep 2014 - Xbox One
27 Mar 2014 - Xbox One
18 Dec 2014 - PC (Microsoft Windows)
Main story
Main story + extras
100% completion
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
The game is set in 1975 after the events of Metal Gear Solid: Peace Walker. Snake works with Militaires Sans Frontières and needs to infiltrate an American site named Camp Omega on Cuba where Cipher agent Paz and child soldier Chico, two returning characters from Peace Walker, are held.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ✓ | ✓ |
Portuguese (Brazil) | ✓ | ✓ | |
Russian | ✓ | ✓ | |
English | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ✓ | |
German | ✓ | ✓ | |
French | ✓ | ✓ | |
Italian | ✓ | ✓ |
Gameplay :10
Level design : 8.5
Soundtracks : 9
Story and twist : 9