Kingdom Hearts

28 Mar 2002

PlayStation 2
8.0 rating
571 want
3431 played
162 playing
95 reviews
Developer
Square Product Development Division 1
Publisher
Square Enix
Square
Disney Interactive Studios
Sony Computer Entertainment
Square Electronic Arts

Tags

Summary

Kingdom Hearts is an action role-playing game developed and published by Squaresoft for the PlayStation 2. It is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney's animated features with those from the Final Fantasy series, developed by Square. Kingdom Hearts was a departure from Square's standard role-playing games by introducing a substantial action-adventure element. In addition, it has an all-star voice cast which included many of the Disney characters' official voice actors. Kingdom Hearts was longtime Square character designer Tetsuya Nomura's first time in a directorial position. The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels.

- DIFFICULTY -

🔲 My 90 year old grandma could play it
🔲 Easy
🔲 Normal
✅ Hard
🔲 "Dark Souls"

- GRAPHICS -

🔲 "MS Paint"
🔲 Bad
🔲 Meh
🔲 Graphics don't matter in this game
✅Good
🔲 Beautiful
🔲 Masterpiece

- MUSIC -

🔲 Bad
🔲Not special
🔲 Good
🔲 Beautiful
✅ MasterPiece

- STORY -

🔲 This game has no story
🔲Like playing "Temple Runners" for the story
🔲 It's there for the people who want it
✅ Well written
🔲 Epic story

- PRICE -

🔲 Underpriced
🔲Perfect price
✅ Could be cheaper
🔲 Overpriced
🔲 Complete waste of money

- LENGTH -

🔲Very short (0 - 3 hours)
🔲 Short (3 - 10 hours)
🔲 Average (10 - 30 hours)
✅ Long (30 - 50 hours)
🔲Extremely long (50 - 100 hours)
🔲 No ending

- FUN -

🔲 I'd rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive
🔲 Actually pretty amusing
✅ Ride of your life

- REPLAYABILITY -

🔲It's a one - time experience
🔲 Only for achievements
✅ If you wait a few months / years
🔲Definitely
🔲 Infinitely replayable

- GAMEPLAY -

🔲 WORST GAMEPLAY I EVER PLAYED
🔲 Bored
🔲 Not Bad
🔲 Having Fun
✅ Great
🔲 MasterPiece

- WORTH BUYING -

🔲 No
✅ Wait for sale
✅ Yes

Score
9/10 Great Childhood Game
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24 Jun 2022
It's a great game that created memories for many kids growing up in the early 2000s and I'm glad I was able to rediscover it later in life.
The combination of disney and final fantasy make this a wonderful entry point into rpgs for families with young children delving into video games.
This game holds up today and will continue to make more cherished memories for future generations.
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26 Jan 2023
Hate the cam , hate the gameplay hate everything , but the osts goes 🔥🔥🔥
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14 Feb 2024
Nostalgia wants me to rate this higher, but the fighting in these games is so "button-mash" that I could only go up to an 8 for the story and characters.
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22 Nov 2023
One of my favorite games
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24 Apr 2023
It’s quite unfair to review this game 2 decades after its launch, having seen much of what it inspired, and going back to its rough origins. But it truly is a game that has not aged well at all.

It has one strong point though: the visuals are heavy Disney stylised, so they still look crisp and clean, and carry so much of that classic 2D Disney feel. It’s amazing that it could be done so well at that time, in some cases even with the same VAs from the movies. It’s charming in an absurd kind of way which is absolutely endearing.

The game part, however, was mostly painful to play. In one the first attempts to make a seamless platformer RPG, instead of a RPG with platformer elements, the game leans very heavily on precise jumps, timing, and lots of falling in middle of fights. Sure it is immersive, but the controls are very bad for its action (Sora does different combo starters randomly), the camera is absolutely clueless and mindbreaking and the music tonal shift from calm to battle hectic with no transition is a little bit maddening. It’s a testament to its failure that the game gets funner by its end, when most of the combat is trivialised by OHKO enemies and by gliding. To add insult to the injury, the starter levels lean very heavily on platforming when none of the upgrades have been taken, but this aspect basically disappears from level design after gliding, when it gets tolerable.

The game is short, which softens most of its faults, but it does try to extend itself with constant multiple wave enemy encounters, slow puzzles with slow animations, and lots of backtracking.

The story is also very bad, unfortunately, which is a missed opportunity. It could been a lighthearted, self aware adventure, like a fever dream, but it ended up being a cringey and predictable story that takes itself too seriously, like a Final Fantasy for children.

This is all without talking about the gummis, which is the only really visually dated part of the game. It’s an unfun shooter (imagine Star Fox with terrible controls) that gets in the way a lot more than it should.

Played it on Standard and got most trophies not related to playthrough challenges or gummis. All weapons were collected and all bosses defeated, but did not reach max level.
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06 Feb 2023
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