20 Apr 2005
20 Apr 2005 - Nintendo GameCube
17 Oct 2005 - Nintendo GameCube
01 Dec 2005 - Nintendo GameCube
04 Nov 2005 - Nintendo GameCube
Main story
Main story + extras
100% completion
Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube home console in 2005. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
War has engulfed the land of Tellius, where human beorc and half-human laguz view each other with mistrust. When a surprise invasion triggers a worldwide conflict, a sinister force emerges from the shadows and pits the two against one another. Only a young mercenary named Ike and his small band of soldiers-for-hire stand between Tellius and madness.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ||
English | ✓ |
The ending was anti-climactic though. The villain Ashnard and the story arc with the medallion in particular were not resolved in a satisfying way, and while the cut scenes were stunning (there are only 3-4 in the whole game), even by modern standards, I feel like there were much better scenes in the story that could've gotten this treatment and made the ending, in particular, more satisfying and cinematic. Either way, glad I finally gave this one a go and it's a good time for any Fire Emblem fan. 👌