10 Feb 2009
13 Feb 2009 - PlayStation 3
27 Aug 2009 - PlayStation 3
10 Feb 2009 - PlayStation 3
10 Feb 2009 - Xbox 360
13 Feb 2009 - Xbox 360
27 Aug 2009 - Xbox 360
27 Aug 2009 - PC (Microsoft Windows)
12 Feb 2009 - PC (Microsoft Windows)
12 Feb 2009 - PC (Microsoft Windows)
Main story
Main story + extras
100% completion
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.
You are Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. The story only takes the original game into account and ignores all events from the expansion packs Extraction Point and Perseus Mandate.
Audio | Subtitles | Interface | |
---|---|---|---|
Polish | ✓ | ||
Czech | ✓ | ||
Russian | ✓ | ||
English | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ||
German | ✓ | ||
French | ✓ | ||
Hungarian | ✓ | ||
Italian | ✓ |
Overall, it's a pretty fun game to play through again.