05 May 2022
05 May 2022 - Xbox Series X|S
05 May 2022 - PC (Microsoft Windows)
05 May 2022 - Xbox One
05 May 2022 - Nintendo Switch
05 May 2022 - Mac
31 Mar 2023 - PlayStation 5
31 Mar 2023 - PlayStation 4
Main story
Main story + extras
100% completion
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ||
Chinese (Simplified) | ✓ | ||
English | ✓ | ✓ | ✓ |
French | ✓ |
The lore of The Eye (game location) and the game plotline is quite well developed, and the artstyle is unique. I love the character design, and especially like the depth of some characters. The game lost some points from me, but I would recommend you to play it if you have time to kill and would like to explore a new world.
Firstly, the main game is a bit too short, and by that I mean you need to do 2 or 2.5 tasks to finish the whole game. I don't mean like 5 min per task, but in the sense of one task being one fully develoed part of the game. For me, that is a bit too little, and I would perfer it if other elements had more weight dring the base game. So the game lost one point from me.
Secondly, while I am not a fan of the fully mixed 3d and 2d, it doesn't affect this game; but I would still prefer them to stick mostly to one or the other. The game would lose 2 points fo this, but I chose to redact only 1 since the whole style kinda grew on me.
And finally, most of the time our choices in the conversation make no impact to the story, except for a few times during the whole game. I would perfer if our choices during the conversations had more impact on the storyline, but the story itself is quite limited, so it only lost 1 point for this.