Castlevania: Symphony of the Night

20 Mar 1997

PlayStation PlayStation 3 Xbox 360 PlayStation Portable
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9.2 rating
1074 want
2737 played
219 playing
214 reviews
Developer
Konami Computer Entertainment Tokyo
Developer
Konami
Publisher
Konami

Tags

Time to beat

Main story icon

Main story

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Main story and extras icon

Main story + extras

-
100% completion icon

100% completion

14h
Based on 15 answers
Summary

A seminal 2D metroidvania in which after the events of Castlevania: Rondo of Blood (1993), a man named Alucard arrives at Dracula's castle after it rises from the rubble, and seeks to defeat the evil contained within it once and for all by exploring, fighting its inhabitants and collecting the various weapons and abilities hidden in its depths.

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A timeless game and an important title in the series. The story serves as a sequel to Rondo of Blood and did a good job of fleshing out certain characters particularly Alucard and Dracula. The game has the best version of Dracula in the series because of his design and dialogue as well as making him more tragic whilst still being a threatening villain.

The castle itself is well designed and fun to explore and makes you want to find every hidden room in the game. It has great atmosphere similar to other games in the series due to great sprites that are still visually appealing. The soundtrack of the game is one of the best in gaming( I would recommend listening to the track Lost Painting). The art design is amazing and the work of Ayami Kojima defined the look of these characters going forward.

This is a game that everyone should play even if you have never played a castlevania game or are unfamiliar with metroidvanias.
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18 Apr 2025
Best metroidvania oat
Masterpiece 10/10
04 Nov 2023
Certain bosses are a pain to fight, and the second half gets off to a rough start. Look past minor flaws like these and you're left with a borderline masterpiece, with excellent graphics and a stunning soundtrack.
25 Mar 2023
Castlevania: Symphony of the Night is doubtlessly an important video game. It's one of the the earliest entries in the Metroidvania subgenre (of which I adore), and even makes up half the namesake. But there's a problem: it's a fun 2D action platformer, but not a very good Metroidvania. It checks all the boxes: nonlinear/ability-gated progression, level design focused on map connectivity and backtracking, etc—but the problem mostly stems from its abilities. These abilities appear in the form of "relics," and suffer several different design issues, such as pacing and redundancy. Like, why would I get the relic that allows me to high jump AFTER the relic that lets me fly? Why is there an upgrade that lets you use the mist ability indefinitely (aka FLY) after you already have the bat ability that lets you FLY? There's even abilities that are completely pointless, like the Soul of Wolf. Ability-based progression is the most important aspect of a Metroidvania, so I'm pretty bummed to find that it's so messy and un-streamlined here. The level design is actually pretty good...until the Reverse Castle. After "beating" the game you are forced to replay the entire game...upside down. This is bad. The Reverse Castle is bad. All design philosophies are thrown to the wind here. The level design that used to work, doesn't anymore—it's just a chore to navigate. There's even parts of the map that you can't even fill in without exploits (probably because video games aren't meant to be played upside down). With all the abilities already unlocked (and no new ones to be found in the Reverse Castle), It's not even really a Metroidvania anymore. There's also a magic system that I almost never touched, due to the spells themselves requiring absurd inputs and combos to be pulled off. Ultimately, the core loop is still fun, and the introduction of RPG elements are really what set it apart from Metroid (and is the best aspect of the game). I wouldn't be so harsh on this game if it were the one to actually pioneer the genre, but it wasn't—Metroid was.
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05 Sep 2022
Likes:
Insane intro for a game, felt like the start of a movie or play or something.
Visuals are really cool too. Interesting mix of 2D + 3D effects
I like the movement and combat mechanics, all feels really fluid (good animations helps too)

Dislikes:
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04 Aug 2024
One of the golden sides of the coin,a master piece that stills define a whole genere,althought I never found its combats very challenging it's map and secret items are the real deal here for completionists gamers.
13 Jun 2024
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