22 Oct 2001
22 Oct 2001 - PlayStation 2
31 Oct 2003 - Xbox
20 May 2002 - PC (Microsoft Windows)
05 Dec 2015 - PlayStation 4
18 Aug 2011 - Mac
12 Nov 2010 - Mac
Main story
Main story + extras
100% completion
Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.
You've been betrayed and left for dead. Now you're taking revenge, unless the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here.
While these missions provide a proper plot and a beginning, middle, and end to the game, you can attempt them whenever you want, making this a huge glo up from the previous games. In between the missions, you were free to do whatever you want, either on foot or in any number of vehicles, most of which you can rob from their owners. Other than the always satisfying manufacture of general chaos, there are plenty of more-structured tasks to accomplish. For instance, if you steal a cab, you can begin accepting fares which to me was a great callback for crazy taxi. Police cars, fire trucks, and ambulances also each have timed subgames associated with them. Completing these side tasks granted you various bonuses, ranging from access to extra weapons to cash bonuses.
The real star of the game, however, is the city itself. Rockstar has done an amazing job of creating a living city dense with detail. The streets were busy with both pedestrian and vehicle traffic. There was so much detail as the sun can rise or set into darkness and different weather patterns move in and out. And unlike in most games, you can actually drive to the skyscrapers on the horizon several miles away. Which makes you feel like youre in a Lana Del Rey Music Video.
You could tell the cut scenes haven't aged as well graphics wise however the voice acting in my opinion is still amazing to this day. The soundtrack is still fire even today. Sure it can be a bit lacking nowdays since it didn't provide any new content and the fact that...it got Remastered and that didn't do it much justice either. It is still a game that has tons of replayabilities however it still doesn't even compete with the likes of Vice City or Even San Andreas