01 Oct 1988
31 Dec 1990 - Apple II
31 Dec 1994 - Amiga CD32
10 Dec 1989 - Sharp X68000
31 Dec 1993 - Acorn Archimedes
01 Sep 1991 - FM Towns
01 Oct 1988 - Amiga
01 Jan 1989 - DOS
31 Dec 1991 - PC (Microsoft Windows)
01 Nov 1989 - Commodore C64/128/MAX
01 Jun 1989 - Atari ST/STE
01 Oct 1989 - Apple IIGS
31 Dec 1988 - Amiga
30 Sep 1989 - Atari ST/STE
31 Dec 1992 - Commodore CDTV
31 Dec 1989 - Commodore C64/128/MAX
31 Dec 1993 - DOS
21 Jun 1990 - PC-9800 Series
20 Apr 2017 - PC (Microsoft Windows)
31 Dec 1990 - FM Towns
16 Sep 1994 - 3DO Interactive Multiplayer
16 Sep 1994 - 3DO Interactive Multiplayer
31 Dec 1994 - 3DO Interactive Multiplayer
Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.
The basic gameplay of Battle Chess remains true to the board game, with the added feature of unique battle animations for each capture. These animations varied for every combination of attack vs defender, making part of the enjoyment of Battle Chess in simply discovering the various animations.
Audio | Subtitles | Interface | |
---|---|---|---|
English | ✓ |