Unravel Two

09 Jun 2018

Nintendo Switch PlayStation 4 Xbox One PC (Microsoft Windows)
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8.1 rating
1559 want
3603 played
494 playing
125 reviews
Developer
ColdWood Interactive
Publisher
Electronic Arts

Tags

Time to beat

Main story

5h

Main story + extras

6h 22m

100% completion

-
Based on 18 answers
Summary

Unravel Two is the sequel to the 2015 puzzle platforming game Unravel. In the game there are two Yarny's (made out of yarn) which can be controlled by one player, though the game can also be played in co-op. Together the Yarny's explore area's and solve the puzzles within them.

very good co-op game, I wish it was longer
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13 Oct 2023
Masterpiece
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09 Jan 2024
Great couch coop game. Scratches "It Takes Two" itch.
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10 Aug 2024
Nice game to play in couple, but some parts are very frustrating because too difficult, some elements are not visible / not clear with elements you can interact with or because the game skips some controller inputs, like the jump.
I would have expected a more relaxing adventure, similar to It Takes Two
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04 Jan 2024
Nice concept of coop and a pretty way of story telling.
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09 Jul 2023
Very much like It Takes Two, Unravel Two has a heavy emphasis on team work. Every puzzle requires both players to work together to solve, and solving said quests feels nice and rewarding. All puzzles are cleverly centered around the physics of the yarn that binds the two playable characters. This made the controls feel a little confusing at first, but adapted to over time. The game not only looks great, but is also quiet in a charmingly peaceful way. This leads to the storyline taking somewhat of a backseat, but that's okay because the game is not really trying to be a narrative-led experience. It's a cute and relatively short team-based game. However, it is held back by some glaring issues that prevent me from wanting to replay it. I felt that some sections were a bit too unforgiving at times, leading to much frustration given the lack of checkpoints in some areas. The fact that your character can very easily blend in with the environment led to some very unfair deaths. Though the majority of the puzzles are good, some are overly abstract, leading to some head-scratching moments borderlining on pure irritation at times. All these annoyances become more frequent and obvious as the game reaches its conclusion. This and the fact that there isn't really an engaging storyline to keep you hooked, just had us wanting the game to end sooner rather than later.
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25 Aug 2024
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