08 Oct 1991
31 Dec 1992 - Sega Master System/Mark III
31 Dec 1991 - Sega Master System/Mark III
19 Sep 2008 - Wii
19 Sep 2008 - Wii
04 Aug 2004 - Wii
05 Aug 2004 - Wii
08 Oct 1991 - Sega Master System/Mark III
25 Oct 1991 - Sega Master System/Mark III
Main story
Main story + extras
100% completion
This is a completely different game than its 16-bit counterpart on the Genesis/Mega Drive, and was originally released on the Sega Game Gear and Master System. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
Audio | Subtitles | Interface | |
---|---|---|---|
English | ✓ |
Still quite atrocious in many ways. Labyrinth zone is a nightmare, so are the following zones. Strong opening though until end of Jungle. Sonic looks cool too and the music are quite fun!