Shinobi

16 Nov 1987

DOS Commodore C64/128/MAX Amiga Amstrad CPC ZX Spectrum MSX Arcade Atari ST/STE TurboGrafx-16/PC Engine
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6.0 rating
32 want
132 played
1 playing
4 reviews
Developer
Team Shinobi
Publisher
Virgin Mastertronic
Asmik Corporation
The Sales Curve
Sega Enterprises, Ltd.

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Summary

The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score. Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.[4] Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them. At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.

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Arcade - Master System
04 Jan 2021
Played: 11 hours 40 minutes
Record: 3 314 622 points
Level; Hardest (2 lives, fast bullet speed)
Platform: Xbox360 (as a part of Sonic’s Ultimate Genesis Collection)
27 May 2020
Игра про синоби который должен освободить заложников у приступной организации типа.
Игра в стиле драки где одна ошибка стоит тебе монеты, а аркадной версии. В других версиях есть жизни, где тебе могут наносить урон и ты умираешь не с одного раза, а с нескольких в зависимости кто тебе из нанёс определяеться их количеств.
Вышла игра на аркаде в 1987 году , и потом портирована была на остальные в течении пару лет.
Аркадная версия самая насыщенная и играбельная, одна из лучших поротов это версия на сега.
Игра на nes , уже должна от оригинала и играется совсем по другому, гораздо скучнее . Со скудными возможностями и я так не смог пройти далеко и за сложности, довольно сложная игра на всех платформах.
Про компьютерные порты я вообще молчу из всех только , пару портов более менее играбельны . На ПК выходио реальный кал, не знаю как тогда это выглядело, просто сейчас когда видишь на что способны ПК, то что выходило вне консоли или аркады, вызывает довольно плохие ощущения, в ПК порты лучше не играть. Имхо.
Ставлю 7 из 10 за аркадную версию и время выхода.
Не рекомендую тем, кто не может играть в старые игры.
Удачи, можно только раз сыграть потом надоест, как и мне.
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