01 Sep 1982
01 Sep 1982 - Atari 2600
01 Jan 1970 - Atari 2600
31 Dec 1984 - Atari 5200
01 Mar 1984 - Atari 8-bit
01 Feb 1984 - ColecoVision
01 Jul 1984 - Commodore C64/128/MAX
31 Dec 1984 - Commodore C64/128/MAX
31 Dec 1987 - Commodore C64/128/MAX
01 Feb 1984 - Intellivision
31 Dec 1983 - MSX
31 Dec 1984 - MSX
23 Feb 2011 - Windows Phone
05 May 2010 - Xbox 360
05 May 2010 - PC (Microsoft Windows)
31 Dec 2003 - Legacy Mobile Device
01 Nov 1984 - Intellivision
Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.
Audio | Subtitles | Interface | |
---|---|---|---|
Portuguese (Brazil) | ✓ | ||
English | ✓ | ||
English (UK) | ✓ | ||
Thai | ✓ | ||
Spanish (Mexico) | ✓ | ||
German | ✓ |