30 Sep 2002
21 Oct 2002 - PC (Microsoft Windows)
01 Oct 2002 - PlayStation 2
01 Oct 2002 - Xbox
30 Sep 2002 - Nintendo GameCube
The Need for Speed series returns, this time reverting back to the 'chase' arcade experience instead of a racing simulation. Top speed racing is the name of the game, where you must outchase not just the opposing drivers, but the cops. Choose from a selection of today's (and yesterday's) top sports cars, including the Ferrari F50, Porsche 911 and a range from the likes of Ford, Corvette, BMW, Lotus, Mercedes, Aston Martin, the McLaren F1 and a lot more. The competitive race mode allows you to take on other drivers and beat them to the line. A selection of tracks allows you to not only dodge incoming traffic, but perform deadly jumps and stunts to receive points. These points, combined with the points recieved from your finishing position, can unlock new cars and tracks. The Hot Pursuit mode combines all the major elements of the competitive mode with the chance to out run the cops. They will throw everything at you to try and stop you, including running you off the road, setting up road blocks and unleashing an attack helicopter equiped with missiles. Three busts by the cops ends the race.
However, there are also some limitations to consider. The initial difficulty level may be too easy for experienced players, and the sense of speed is only felt when exceeding 200 km/h, which may disappoint those seeking a feeling of speed right from the start. Additionally, occasional slowdowns may occur, even in less complex action situations, compromising the gaming experience.
Despite these limitations, Need for Speed Hot Pursuit II remains an engaging experience for racing game enthusiasts. The wide selection of cars and tracks, the ability to personalize the soundtrack, and the police pursuit mode add fun and challenge to the game. Despite the slowdowns and the initial difficulty level, the excellent visual depth contributes to a visually rewarding experience.