13 Jan 1982
10 Jan 2007 - Xbox 360
31 Dec 1984 - Apple II
13 Jan 1982 - Arcade
31 Dec 1983 - Atari 8-bit
31 Dec 1984 - Commodore C64/128/MAX
31 Dec 1984 - Commodore VIC-20
31 Dec 1984 - DOS
31 Dec 1995 - Sega Game Gear
31 Dec 1984 - Texas Instruments TI-99
31 Dec 1985 - ZX Spectrum
31 Dec 1991 - Sega Master System/Mark III
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Audio | Subtitles | Interface | |
---|---|---|---|
English | ✓ |
I prefer thus version over the original because it feel smoother. But overall it's just Pac-Man with a bow-tie on the yellow ball.