29 Jun 2010
29 Jun 2010 - PlayStation Portable
04 Aug 2011 - PlayStation 3
Main story
Main story + extras
100% completion
Hatsune Miku: Project DIVA 2nd is a rhythm game and a sequel to the 2009 title, Hatsune Miku: Project DIVA. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. In addition, a companion game Hatsune Miku: Project DIVA Dreamy Theater 2nd that allows players to play the game on the PlayStation 3 with improved visuals. There are a total of 66 songs available in Hatsune Miku: Project Diva 2nd.
Better charts, better MV, more personalization, more songs and ways to approach the game.
The frame rate is more stable, so playing more intense songs isn't a pain as it was before, and every music video is now in 3D, so your eyes won't be brutally killed by those lighting fast slideshow that made the last songs of the first Project Diva an attack on the player's eyes.
Realizing just how much the fanbase loves the other characters, Project Diva 2nd decided to focus on all the Piapro characters plus some officialized fanloids (Sakine Meiko, Neru and Haku) while still giving Miku a lot of new, neat Module that would have become fan favourites in the years to come.
The possibility to start the game by loading the first Project Diva save data allows the player to begin with the already purchased Modules available, which is neat; unlocking new costumes is also faster and more intituitive.
The Diva Room still has the same functionality as the first game, but with some twists: there's now a Diva Room for every character. You can also gift the characters different items, which not only they will display if they like them, but will also increase their happiness.
Happiness doesn't really change the gameplay, but it will change how the characters acts inin their Rooms and on the selection screen.
Graphically, the game is a big update from the first game: it's still a PSP game, but the characters looks more alive, more detailed, and the song's dances have better coreographies.
If you couldn't tell, yeah, I liked this game quite a bit. It's basically a better, faster and loaded with double the content Project Diva, and that's enough for me to be considered a great game.