30 Aug 1996
30 Aug 1996 - DOS
All the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature. The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the best possible car performance - this ranges from standard features such as brake balance and gear ratios onto more technical ones such as spring settings and the ride height. Multiplayer games involve either taking it in turns on a single computer, or on a linkup.
I am avare that nowdays publishers rather focus on more fun and arcady experiences because there are more people who dont apreciate such level of realisem that was in grad prix series games. But still, developers could still make such realistic simulator as grand prix series was from time to time(like every 5 years). I belevie there are enough of us hardcore fans who would buy enough copies to sell good enough to make some profit. There have been so many details that are not seen in todays sims(in depth statstics after the race and qualifications, realistic strategies of ai drivers, realistic pace of ai drivers based on car fuel amount, tyres and so, in deptd nottifications informing you whats is happening in the race, hot seat mode with humen drivers and ai drivers as well, i miss all of those things).