10 Nov 2009
10 Nov 2009 - PlayStation 3
10 Nov 2009 - PlayStation 3
10 Dec 2009 - PlayStation 3
10 Nov 2009 - PC (Microsoft Windows)
10 Nov 2009 - Xbox 360
10 Nov 2009 - PlayStation 3
11 Nov 2009 - PC (Microsoft Windows)
11 Nov 2009 - Mac
Main story
Main story + extras
100% completion
Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline.
Despite the efforts of the U.S. Marine Corps and British Special Air Service in the previous game, the Ultranationalists seize control of Russia, and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of Red Square. This strains diplomatic relations with the United States. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign of revenge for his death, by committing acts of terrorism over the course of five years
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ✓ | ✓ |
Polish | ✓ | ✓ | ✓ |
Russian | ✓ | ✓ | ✓ |
English | ✓ | ✓ | ✓ |
English (UK) | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ✓ | ✓ |
Spanish (Mexico) | ✓ | ✓ | ✓ |
German | ✓ | ✓ | ✓ |
French | ✓ | ✓ | ✓ |
Italian | ✓ | ✓ | ✓ |
There were a few times where I felt that the story was strangely constructed. One moment you're speeding down a mountain attempting to escape from a remote mountain chalet, and in the next mission you're strolling through a Russian airport with a few other terrorists mowing down innocent civilians. I didn't have a problem with either of these missions, but it struck me as odd that these two very different events happen back to back. This split narrative can be both a blessing and a curse, depending on how you want to look at it. On the upside, it helps break up the gameplay by adding more variety, but having the narrative jump around can lead to confusion, chaos and a lack of comprehension of the tasks that you've just completed depending on how your mind works.
While playing through the campaign on normal I found it challenging without being frustating. I did turn up the difficulty at one point, only to find that all enemies were suddenly armed with homing grenades, leaving me scrambling to throw them all back at them leaving me short of equipment to defend myself with. Needless to say, I ended up going back to normal difficulty after a very frustrating hour. And this is my second gameplay. Because the first time I only ever played multiplayer not campaign. Spec ops I remember was also difficult idk how accessible it is nowdays considering servers are off.
Graphically back in the day this was an extremely polished piece of software. The sheer amount of detail found on each character and arena is stunning. It may not hold up to most people now but to me I still see it as I did back then when I was 11 playing it.
Multiplayer is where this game achieves near perfection. There are several match types available for every type of gamer. and playing it with friends is truly the most fun you'll have. Such a nostalgia trip for me these past 2 days.