Call of Duty: Modern Warfare 2

10 Nov 2009

PC (Microsoft Windows) PlayStation 3 Xbox 360 Mac
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8.5 rating
1152 want
13702 played
261 playing
379 reviews
Developer
Infinity Ward
Publisher
Activision

Tags

Time to beat

Main story icon

Main story

6h 27m
Main story and extras icon

Main story + extras

-
100% completion icon

100% completion

28h 29m
Based on 44 answers
Summary

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline.

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This game was my introduction to COD. I didn't know much about the story from the get-go. This game does an excellent job of covering any events I missed in the first game and the developers do a great job providing context for the very serious events which are about to transpire. This is a game about following orders while at war. Whether you're an Army Ranger, Special Operative or just a run of the mill terrorist, what this game says is that orders must be followed at all times, despite your ethics, your apprehensions or the consequences. Giving you a sort of a slap in the face Reality check of how War might feel like in real life.

There were a few times where I felt that the story was strangely constructed. One moment you're speeding down a mountain attempting to escape from a remote mountain chalet, and in the next mission you're strolling through a Russian airport with a few other terrorists mowing down innocent civilians. I didn't have a problem with either of these missions, but it struck me as odd that these two very different events happen back to back. This split narrative can be both a blessing and a curse, depending on how you want to look at it. On the upside, it helps break up the gameplay by adding more variety, but having the narrative jump around can lead to confusion, chaos and a lack of comprehension of the tasks that you've just completed depending on how your mind works.

While playing through the campaign on normal I found it challenging without being frustating. I did turn up the difficulty at one point, only to find that all enemies were suddenly armed with homing grenades, leaving me scrambling to throw them all back at them leaving me short of equipment to defend myself with. Needless to say, I ended up going back to normal difficulty after a very frustrating hour. And this is my second gameplay. Because the first time I only ever played multiplayer not campaign. Spec ops I remember was also difficult idk how accessible it is nowdays considering servers are off.

Graphically back in the day this was an extremely polished piece of software. The sheer amount of detail found on each character and arena is stunning. It may not hold up to most people now but to me I still see it as I did back then when I was 11 playing it.

Multiplayer is where this game achieves near perfection. There are several match types available for every type of gamer.  and playing it with friends is truly the most fun you'll have. Such a nostalgia trip for me these past 2 days.
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04 Feb 2025
Masterpiece ❤️😍
6 Hours
10 Sep 2022
remember, no russian
20 Nov 2023
"Remember, no Russian."
"Who the fuck starts a conversation like that? I just sat down."
23 Jul 2024
The definitive multiplayer experience, and the campaign is unforgettable.
22 Jun 2024
احلى جزء بتاريخ call of duty
22 Sep 2022
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