17 Jul 2024
18 Jul 2024 - Xbox Series X|S
17 Jul 2024 - PC (Microsoft Windows)
17 Jul 2024 - PlayStation 5
17 Jul 2024 - Xbox Series X|S
17 Jul 2024 - Nintendo Switch
Bo is a hand-drawn 2D Metroidvania based in a colorful world of Japanese folklore. You play as a tiny fox spirit that grows from lotus blossom after being blessed by the moon god. Use your legendary bō staff to bounce and move fluidly through a delightfully-demonic east asian fever dream. Use the tight movement and reset system to reach areas efficiently and gracefully or recover chaotically while floundering for footing.
Use your legendary bo staff to bounce and move fluidly through a delightfully-demonic east Asian fever dream. Use the tight movement and reset system to reach areas efficiently and gracefully or recover chaotically while floundering for footing. Fluid jumping, bouncing and aerial/acrobatic movement and combat is taken to a new level of flow and complexity and becomes central to the game play. The chaos that ensues when the platforms and enemies become more varied and unpredictable. We want players to remember that this game looks challenging, and that you always need to stay on your toes and react quickly to find a way to stay afloat.
Audio | Subtitles | Interface | |
---|---|---|---|
Japanese | ✓ | ✓ | |
Korean | ✓ | ✓ | |
Chinese (Simplified) | ✓ | ✓ | |
Chinese (Traditional) | ✓ | ✓ | |
English | ✓ | ✓ | |
Spanish (Spain) | ✓ | ✓ | |
Spanish (Mexico) | ✓ | ✓ | |
German | ✓ | ✓ | |
Ukrainian | ✓ | ✓ | |
French | ✓ | ✓ |
I wouldn't say I was burnt out by the game at the end but the last two main areas and last three bosses are all extremely platform based so it was definitely feeling repetitive and tiring by the end.
Difficulty wise you are able to equip charms to assist you in different ways, more health, more attack power, move while healing etc. There isnt a set difficulty option but you are able to slow the game down which helps with some of the more finicky platforming and I'd also recommend using invincibility for those sections. Without it if you lose all your health you respawn at a save shrine, with it turned on you just start at the last bit of ground you landed on. Given that some of the platforming sections can be particularly long and have spikes and enemies it's a pain if you die and have to redo the entire thing. Invincibility doesn't prevent damage just prevents death.